Barbarian
Base Class: Barbarian

A few Barbarians Hold special care for those around them. Unlike others who run head on into battle without thinking of there Battle Companions, These Warriors fight proudly to protect those around them.

When not fighting these Barbarians spent their time studying the slain bodies of their foe, and learnt a few tricks along the way. They use these tricks to help assist and heal their companions, regardless of how much they fight the help.

Study of Corpses

From a repeated curiosity fulfilled by studying the corpses of your foes, you have learnt a thing or two about how the body usually functions.

Through your Study you have gained Proficiency in Medicine

Engraged Healer

When you choose this path at 3rd level, you gain the ability to Heal your enemies when you take damage and Raging

When you take damage are raging, you can use a Reaction to Heal one Ally within 10 feet of you. The amount of Health Healed is Equal to Half the damage you deduct from your Hit points plus your Con modifier.

You can use this Ability up to your Con modifer +1 (minimun 1 times) Per Long Rest

 

 

Empowered Presence

Beginning at 6th level, when you Enter a Rage, you also have the ability to allocate temporary hit points equal to your Barbarian Level Plus your Constitution modifier (minimum of 1) to 3 Friendly Creatures within 15 Ft of you. This increases to 4 Friendly Creatures at Levels 9 and 14

Defenders Rage

Beginning at 10th level, When an Friendly creature within 15 feet of you takes enough damage to reduce their HP to 0, you can move up to your movement speed without taking an attack of Opportunity to Intercept the Damage. Instead of the Friendly Creature taking damage you then take the damage.

You can do this once per long rest at 10th Level, and Twice at 14th level

Healers Resistance

Starting at 14th level,  your expertise in the knowledge of the body can delay the grasp of death. If you take damage that reduces you to 0 hit points while raging and doesn’t kill you outright, you can use your reaction to delay falling unconscious, and you gain 10 Temporary hitpoints until then end of your next turn.

You also gain Expertise in Medicine

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