Base Class: Sorcerer
The fire of the nine hell's runs in your veins.
Magic of The Nine
You gain additional spells when you gain levels in this class. They do not count against the number of spells known.
1st level: Hellish Rebuke, Charm Person
3rd level: Flaming Sphere, Suggestion
5th level: Fireball, counterspell
7th level: Wall of Fire, Greater invisibility
9th level: Immolation, dominate person
Hellish flames
1st-level hell Soul feature
Starting at 1st level, you call on hellfire flames. These flames seething within you ignore your target's resistance to fire damage and you add your charisma mod to one damage roll when you cast a spell or cantrip that deals fire damage.
As an action, you can ignite a flammable object you touch with your hand -- an object such as a torch, a piece of tinder, or the hem of drapes. These flames are considered non-magical.
Immolation
Starting at 6th level, you can use your bonus action to unleash the searing blue flames within you. Your transformation lasts for 1 minute or until you end it as a bonus action.
During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and as a reaction, when a creature within 10 feet of you attacks you you can deal fire damage equal to half your level (rounded up) to that creature. In addition, once on each of your turns, you can deal extra fire damage to one target when you deal damage to it with an attack or a spell. The extra fire damage equals your level.
You can use this trait a number of times equal to your proficiency bonus, you regain all uses when you finish a long rest.
Consuming Flames
14th-level hell Soul feature
Starting at 14th level, the volatility of the flames within you reach critical mass. Enemy fire immunity now becomes fire resistance against your flames.
If you are forced to make a saving throw against an effect that deals fire damage, such as a fireball spell or a red dragons breath, you have advantage on that save. If you fail you take half damage and if you succeed you take no damage.
Into The Hells
18th-level hell Soul feature
At 18th level, you gain the ability to release the briefly hurl creatures into the hell's. As part of casting a spell that deals fire damage you can choose to spend sorcery points equal to the spell's level (no action) to maximize the fire damage dice. The creature returns to the their space (or the nearest empty space) at the end of your current turn.
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