Base Class: Fighter
The Grove Ward has dedicated themselves to preserving the natural balance of the world via service to the various orders of Druids. Grove Wards bond with individual Druids and act as their guardians and charges - Preserving and guiding them. Grove Wards learn the practices and magic of the Druids to aid them in their duties.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Druid spell list.
Cantrips
You learn two cantrips of your choice from the Druid spell list. You learn an additional Druid cantrip of your choice at 10th level.
Spell Slots
The Eldritch Knight Spellcasting table shows how many spell slots you have to cast your Druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell entangle and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level Druid spells of your choice.
The Spells Known column of the Grove Ward Spellcasting table shows when you learn more Druid spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Spellcasting Ability
Wisdom is your spellcasting ability for your Druid spells, since you learn your spells through service and study alongside Druids. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Grove Ward Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Grove Bond
At 3rd level, you learn a ritual that creates a magical bond between yourself and your Druid. You perform the ritual over the course of 1 hour, which can be done during a short rest. The Druid must be within your reach throughout the ritual, at the conclusion of which you touch the Druid and forge the bond.
Once you have bonded with a Druid, you and your druid have advantage against actions which would make either of you prone - unless you are incapacitated. If you and the Druid are on the same plane of existence you can teleport the druid to your location as a bonus action, once per long rest.
Heightened Resolve
Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
Pack Tactics
At 10th level, you learn how to make your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a ranged weapon attack, that creature has disadvantage on the next saving throw it makes against a spell.
Sure-Footed
At 15th level, you have the [Tooltip Not Found] spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared. You can cast Misty Step without expending a spell slot. You can do so {{proficiency}} times, and you regain all expended uses when you finish a long rest.
Improved Grove Bond
Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.
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