Base Class: Rogue
A justicar a rogue who has aligned themselves heavily with a god or other divine or religious figure. They use roguish talents to accomplish goals of their god or dispatch justice. Not as magically gifted as a cleric but faster and sneakier than a paladin.
Justicar Knowledge
When you choose this archetype at 3rd level, you gain proficiency with religion and gain the guidance catnrip and one additional cleric cantrip of your choice.
Retributor
Starting at 3rd level, your deadly strike carry a divine motivation . Choose either necrotic or radiant damage. This choice should reflect your divine worship. Whenever you deal sneak attack damage you may choose to do the chosen damage type instead of your weapon damage. This damage is considered magical.
You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if that creature dealt damage to you or a friendly creature you can see within 15ft since the end of you last turn and you don't have disadvantage. All the other rules for Sneak Attack still apply to you.
You also gain proficiency in shields.
Sacred Shadow
Starting at 9th level, you receive a small divine blessing that allows you to perform small miracles. You gain a pool of d6s equal to your sneak attack dice. You can expend these d6s to use any of the following abilities. You regain all expended d6s after a long rest.
- You can use an action to expend and roll any amount of your d6s to heal another creature for that many hit points.
- You can expend 3d6s to cast Lesser Restoration.
- You can expend 5d6s to cast Remove Curse.
Justicars Expertise
At 13th level, your strike carry latent divine energy. Any attack you make that does not benefit from your sneak attack deals additional radiant or necrotic damage equal to your proficiency bonus. This damage is the same type that was chosen for Retributor.
Chosen Champion
At 17th level, you can use your divine connection to resist death, and destroy those who would defy your divinity. Once per day when you are reduced to 0 hit points you may instead choose to be reduced to 1. When you use this ability you can immediately take an extra turn, interrupting the current turn. While taking this turn you are immune to all damage and cannot have hit points restored in any way and gain a fly speed of 60 ft. While taking this turn you may make an additional attack as part of your attack action and any attack you make can apply your sneak attack damage even if you already this turn. At the end of this turn you fall to 0 hit points and, if you were airborne, fall harmlessly to the ground.
Previous Versions
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3/30/2024 9:30:11 AM
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