Base Class: Rogue
The Sniper Rouge is patient and deadly preferring to stay out of direct combat instead opting to find a good vantage point and take out their targets from far away.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the firearms and one tool.
Lay in Wait
Starting at 3rd level, you learn how to to make a snipers nest, you can take 10 minutes to camouflage your location creating a snipers nest in a 10 ft square. Well you are in this snipers nest you are hidden and gain advantage on perception checks.In addition you gain advantage on attack rolls with firearms when you are prone.
High Impact Ammo
Starting at 9th level, you gain a number of magically infused bullets equal to your proficiency bonus, as a bonus action you can infuse one bullet with magical force that lasts for one minute. On a hit with this magical ammo you deal an additional 1d8 force damage. You gain all expended use of this feature after completing a long rest. Damage insurance to 2d8 at 13th level and 3d8 at 17th level.
Silent Killer
Starting at 13th level, Any attack roll made with a firearm makes no noise and does not reveal your location if you are hidden. In addition you gain advantage on all stealth checks.
Called Shot
Starting at 17th level, Before you make a ranged weapon attack with your firearm you can call your shot taking disadvantage on the attack roll, this disadvantage cannot be offset in any way, on a hit this attack is a critical hit and deals sneak attack damage.
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