Base Class: Warlock
The Gifted Trickster is not a parasitic warlock bond. This trickster spirit finds people with the right temperament and desire to "have a little fun" with other people and creates a mutual agreement to take it to the next level.
Trickster's Tchotchke
1st-level Trickster feature
Your patron gifts you a magical tchotchke that grants you a measure of the trickster’s power. This tchotchke is a Tiny object and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Trickster's Tchotchke table.
Trickster's Tchotchke
| d6 | TCHOTCHKE |
|---|---|
| 1 | Rhinestone-Studded Unicorn Keychain |
| 2 | Mermaid Doll |
| 3 | Porcelain Rooster |
| 4 | Purple Stress Ball |
| 5 | Tiny Rainbow Umbrella |
| 6 | Stuffed Fish |
While you are touching the tchotchke, you can use it in the following ways:
Trickster's Guile. Once during each of your turns when you hit with an attack roll, you can choose to change the damage type to another type. The change is only good for the attack it's used on and any further attacks this turn will be normal.
Uncanny Deceiver. Starting at 1st level, your patron bestows upon you a beguiling aura making your words seem strangely convincing. You gain proficiency in deception and persuasion. In addition, when using these skills to trick someone, you gain advantage on the roll. This aura cannot be disabled.
If the tchotchke is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous tchotchke is destroyed if it still exists.
Trickster's Gift
A number of times per day equal to your proficiency bonus, you can create magical gifts that are imbued with temporary effects. This effect lasts 1 hour for every 5 warlock levels you have (minimum 1). These gifts have no effect on you.
You can choose one of the effects below or pick a new one as you'd like.
- You feel the need to sneeze, but can't
- Your socks keep falling down inside your shoe
- Every time you try to rest, you suddenly need to pee
- You keep accidentally biting your tongue or cheek when you chew
- You constantly have a word just on the tip of your tongue
- Every time you eat, you somehow manage to get some on your chest or lap
- Very small rocks keep getting in your shoe/boot
- Gnats! Frigging gnats!
- Keep stumbling when you walk or run - not enough to trip or slow down, just enough to be annoying
Expanded Spell List
1st-level Trickster feature
The Trickster lets you choose from an expanded list of spells when you learn a warlock spell. The Trickster Expanded Spells table shows the trickster spells that are added to the warlock spell list for you.
| Spell Level | Trickster Spells |
|---|---|
| 1st | disguise self, silent image |
| 2nd | arcanist's magic aura, rope trick |
| 3rd | blink, fast friends |
| 4th | confusion, hallucinatory terrain |
| 5th | mislead, seeming |
Illusory Projection
6th-level Trickster feature
At 6th level, as an action, you can create a magical projection of yourself. As long as you can see the projection, you can control it. This projection is your exact likeness and can use your deception skill to pass any deeper inspection. All visible equipment you were carrying when casting the projection also appears as part of the illusion. If you drop any equipment after casting the projection, that equipment remains upon the projection as part of the illusion.
As a bonus action, you can control the projection to move and attack another creature. However, as an illusion, any attacks pass through the target, causing no damage. Likewise, any attacks on the projection with no visible harm done.
The projection lasts 10 minutes and does not require concentration. If you are unconscious, the projection ends immediately. If you lose sight of the projection, it will remain but you will be unable to control it.
Mischievous Influence
10th-level Trickster feature
Starting at 10th level, your trickster patron has invested more power to you, allowing you to master your deception of others. Gain Expertise in Deception and Persuasion.
In addition, creatures have disadvantage on Intelligence, Wisdom, and Charisma saving throws against your abilities and spells.
Master of Trickery
14th-level Trickster feature
You can cast any of your Conjuration, Enchantment, Illusion, or Transmutation spells as if that spell were two spell levels higher while still only using the normal spell slot (ie, cast a 4th level spell as if it were 6th level). Spells that do not have 'cast at a higher level' features are unaffected.
In addition, you can cast these spells without Verbal, Somatic, or Material components.
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