Base Class: Paladin
Blood Paladin are frown upon by most people and are usually hunted for their demonic dealings but this doesn't mean all Blood Paladin use their power for ill intent, if the welder will is strong enough they resist the demon or spirts inside although rare it is, control power the gift to them as long the spirts thirst is content.
Blood Paladin come to be usually by acceptance of the underworlds greats evils mostly consisting evil spirts or devils. most of the times the demon will possess the Paladin to give its power but depending on demons power it does not even need to be presents to give the Paladin it power.
Blood Paladin are very rare due to their nature, but nobody truly known how a Blood Paladin, unlike regular Paladin, Blood Paladin don't choose who they follow but are chosen. although nobody knowns makes these spirts choose the host but history shows assorts of people being a Blood Paladin to a poor villager to a high noble to crowds to great worriers just about anyone has a small chance to becoming a Blood Paladin as long as they are chosen. unfortunately nobody knowns who choose them or what, but one thing for sure once you become one their no going back.
Blood Weapon
as a bonus action this spell allows the user to manipulate and hardens any blood in a such manner as to create a powerful weapon.
if the blood source coming from the user takes 5 necrotic damage. if the source is coming from a fallen foe ignore the damage the weapon created without a problem. the user will also be proficient in that weapon plus their spell attack modifier. depending on the weapon will determine the damage.
Blood Scythe: 3d10 necrotic Damage
Blood Axe: 1d12 necrotic Damage. Targets that get hit by the axe are the paralyzed if failed con saving throw against your spell dc
Blood Dagger: 1d4 necrotic Damage and can be thrown up to 20/60 feet. When hit the target is Incapacitated f failed con saving throw against your spell dc
Blood Bow: 1d8 necrotic Damage range 20/120 feet. if the user's blood source is themself take 2 damage for every arrow made. Targets are Poisoned when hit.
Blood Steal
when a target is bloody the user can drain that target of their blood, dealing 4d6 necrotic damage and gaining the total damage roll for health. the target must make a dex saving throw if success full they take half damage and the user gets no health back
Can be use while in true form
Blood Guard
you harden your blood armor to make your protection stronger. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile
True Form
When a Blood Paladin reveal their True Form, they release the demon inside them to make them strong, faster, tough, at the cost of becoming a beast bent on craving blood.
Blood Armor
Blood Paladins can summon their own blood to make natural armor When you aren’t wearing armor, your AC equals 13 + your Charisma modifier
Blood Paladin spells
You gain oath spells at the paladin levels listed in the Oath of Blood Spells table. See the Sacred Oath class feature for how oath spells work.
Aura of Fear
Starting at 7th level, you constantly emanate a Terrifying aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
Any Creature that enter you're 10 feet area most make a wisdom saving throw against you're spell dc or be frightened.
Soul Strike
at the 15th level, through the demonic force that is possessing you, you can now cast a spiritual attack directly at your target soul, ignoring the opponent's armor.
When using this feature with your next melee attack, the select target must make a wis saving throw. if the target fails the user ignores the target’s Ac and the user does their weapon base damage for this turn and the user has an advantage on that target until they make the wis Saving throw against your spell dc to resist the spiritual attack. if the target succeeds in their saving throw then you're attack proceeds as a normal attack
If the target is killed while still having this effect or you kill the target when first cast the possessing you claim their soul Making you and the demon its owners
This spell doesn’t affect the undead.
Can be use while in True Form
Blood Clone
Starting at the 18th level you can create a near-perfect replica of yourself made completely out of blood. The Replica is controlled by the demon that possesses you and shares your stats
if the clone is made out of your blood it takes half of your current health to make it. But if you used the blood of a dead enemy or a bloody one you’re health is not deducted. Bloody enemies make con save against your spell DC to resist you taking their blood. On a fail, they take 3d8 of necrotic damage and the clone is made. If they are successful the spell ends and you do not create a clone. The clone uses your character sheet for stats is controlled by the one who made it, and follows the same rules of engagement as a player, The clone takes your form, from your size to your shape but the clone can only use feats from The Blood Paladin Oath along with only being able to use the sub-classes spells.
If you die or are knocked unconscious the demon possessing the clone returns to steady you and the blood clone dissolves if the clone dies. If you use your blood when the clone dies you stay at half-health.
Can be used once and requires a long rest to recharge
Demon Rise
Demon Rise: Starting at the 20th level when defeated in battle instead, of you making saving throws, the demon inside you is not willing to let go of its favorite vessel quite yet and take control of your unconscious or dead body throwing, you straight into your True Form.
Once dead or unconscious, True Form Activates, traits from the feat are activated, and you come to life with half-health.
If you are killed again or knocked unconscious, the effect of Demon Rise and True Form ends.
can only be use once require
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/30/2024 8:43:21 PM
|
23
|
6
|
5
|
Coming Soon
|
Comments