Paladin
Base Class: Paladin

The Oath of Joy Paladin seeks to spread joy and merriment to all those deserving and to crush all those who seek to steal other's joy. Featuring spells to win over others and make them laugh, features that spread joy, and the power to silence the boring, all jokes, parties, and other forms of joyful merriment can be displayed through this.

- For 3rd level, be sure to use your channel divinity to inspire your allies or make your enemies fall over from laughter.

- For 7th level, you'll find your aura most invigorating to friends but less than moralizing to foes.

- For 15th level, your spellcasting will be buffed to help you become your best so you can show others how great life can be.

- For 20th level, temporarily become the best possible jokester, prankster, or stand-up comedian possible with the abilities to make others keel over with laughter when they miss you, target more creatures with your contagious laughter spells, and to properly laugh at those who fail to make you fail.

Truly, if you wish to laugh and force others to too, this is the subclass for you

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Bring Forth Joy. As an action you do a funny jig and grant allies within 30 feet temporary hit points equal to half your paladin level rounded up and an additional 10 feet of movement speed for 1 minute.

Contagious Laughter. As an action, you tell a joke and all creatures within 30 feet must make a wisdom saving throw or fall prone and be restrained by their uncontrolled laughter for 1 minute or until it takes damage. An affected creature can repeat this save at the end of each of each of is turns.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Joy

Starting at 7th level, you constantly emanate a joyful aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
An ally that starts its turn within this aura is filled with great joy and adds 1d4 to its next attack roll or ability check. An enemy that starts its turn within the aura is left bereft of joy and subtracts 1d4 from its next attack roll or ability check.
At 18th level, the range of this aura increases to 30 feet.

Joyful Spirit

Starting at 15th level, a joyful presence surrounds you on the battlefield. Whenever you cast a spell with a casting time of 1 action and it targets you, you regain hit points equal to twice the spell's level and can make a weapon attack as part of casting the spell, this attack deals additional psychic damage equal to four times the spell's level.

Avatar of Joy

At 20th level, you gain the ability to harness your extreme joy to enhance your prowess As an action, you can magically become the avatar of joy, gaining the following benefits for 1 minute:
- When a creature misses you with an attack, they must make a Wisdom saving throw or fall prone and be restrained until the end of your next turn due to the hilarity of the situation.
- When you cast a spell that targets only 1 creature, you can target an additional number of creatures equal to half the spell's level (minimum of 1).
- Whenever you succeed a saving throw, you can reaction cast a cantrip or a spell of 1st level that targets only the creature that made you make the saving throw, without expending a spell slot.
Once you use this action, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

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