Warlock
Base Class: Warlock

The people who follow Avarie as a patron have been given access to powers that gave her strength as an adventurer.

Chameleons Ferocity

At 1st level you gain proficiency with "Greatswords" and while you are using a greatsword you may use this as an arcane focus, you may also cast touch spells through you're greatsword though you cannot make a greatsword attack during that turn.

In addition you gain two of the following benefits:

Chameleons Footprint

Gain proficiency with stealth and now allowed to cast silent image once per long rest.

Curious Sight

Once per long rest you can ritual cast identify without the material components and gain proficiency with perception.

Glamorous Speech

Gain expertise with persuasion

Glamour Shot

Every third attack you do, you add you're charisma modifier to the damage roll

Nature's Shielding

Gain proficiency with medium armor and every time you land the final blow on a enemy gain temporary hit points equaling you charisma modifier

Inherent Glamour

After being lent the powers of a changeling you have the ability to change you're form to a certain limit. So at level one, once per long rest you may change you're entire shape and form while still keeping you're racial stats. Meaning you can change you're appearance at will as if you casted "Alter Self" with the exception of needing to hold concentration, being able to make natural weapons with this feature and being able to breathe underwater.

This also means you may also change you're gender and appearance to anything you desire that is humanoid.

This form lasts until you use an action to turn back and if you are in combat you have advantage on the next attack.

Seeing Double

At level 6, using you're action you can send a exact duplicate of yourself at the enemy, this duplicate can provoke opportunity's of attacks and is declared a illusion, at the turn it is made it can move up to you're movement and stay there till it is dismissed. This illusion lasts for one minute and as long as you're right next to it, enemies have disadvantage to hit unless they make a investigation check equal to you're spell save DC. You can do this equal to you're charisma modifier, then must long rest to regain all charges.

In addition you gain one of the following benefits:

Blooming Burst

If there are two enemies within 5ft of you can make two greatsword attacks.

Double Strike

If you are within 5ft of you're "Seeing Double" you're next melee attack is at advantage.

Shape Splitting

Once per turn you're "Seeing Double" can move 15ft.

Pop Blossom

Once per long rest, Gain temporary hit points equal to the amount of enemies within 15ft of you multiplied by you're charisma modifier.

In addition you gain one of the following benefits:

Autumns Deperature

You can expend 2d4+4 of you're temporary hit points to cast cure wounds at the 3rd level on one creature. If you dont have enough hit points, you cannot cast the spell and you lose the hit points regardless.

Blazing Summer

While you have the temporary hit points up you're melee attacks deal an additional 2d8 Fire damage.

Spring Shielding

Instead of gaining temporary hit points yourself, all the people you declare as allies within 15ft of you can gain half of what you would of gotten for temporary hit points.

Winter's Rush

When you use "Pop Blossom" all creatures 15ft of you must make a con save equal to you're spell save dc. If they fail they take a full 7d8 cold damage, but if they succeed they take half damage.

Chameleons Glamorous Touch

If you land a hit on a enemy you can spend a bonus action to make the creatures appearance look like yourself. When you do this the creature see's no difference to its body, to its ally's they look like you along with their equipment and weapons they are using. To bypass this illusion a creature to spend a action to make a investigation check with the DC equaling your spell save DC.This lasts for one minute and you can only do this once per long rest.

In addition you gain one of the following benefits:

Chameleons Monsterous Twist

Instead of changing the effected creature into a copy of you can make its appearance of a monster, the appearance is decided by the player themselves.

Ever Changing Forms

You may now use Inherent Glamour at will with no need for a long rest

Glamorous Foundation

You can change the illusion of the effected creature to pose a 25ftx25ftx25ft structure, there is no limit on the design of the structure. You may spend you're action to redesign this structure to anything you want. A creature can make a investigation check against you're spell save dc to determine it is a illusion

Glamorous Pattern

The creature effected by "Chameleons Glamorous Touch" must make a wisdom save equal to you're spell save DC or be controlled for a 1d4 of rounds.

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