Base Class: Fighter
The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.
Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Remarkable Warrior
Starting at 7th level, you can choose a second option from the Fighting Style class feature. Additionally, you gain expertise in a number of weapons of your choice equal to your proficiency bonus.
Critical Superiority
Starting at 10th level, your weapon attacks score a critical hit on a roll of 18–20. Once per turn, when you roll damage for critical hit, you can reroll the weapon's damage dice and use either total.
Survival of the Fittest
Starting at 15th level, whenever you score a critical hit, you gain temporary hit points equal to 1d10 + half your fighter level (rounded up).
Critical Mastery
At 18th level, your weapon attacks score a critical hit on a roll of 17–20. If you roll a 20 for a weapon attack, that attack is treated as a double critical. A double critical is treated the same as a critical hit, but the damage dealt is equal to the maximum roll possible for each dice used in the damage roll. Double criticals ignore all damage resistances.
Previous Versions
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4/1/2024 5:50:54 AM
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21
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4/1/2024 5:51:45 AM
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5
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2
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4/1/2024 5:54:41 AM
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6
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2.1
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