Fighter
Base Class: Fighter

In the annals of history, whispered in the hallowed halls of the grandest libraries and sung in the dimmest corners of taverns, there exists the legend of Erendir, the Lightning Blade. Erendir was not born of noble blood nor was he the recipient of divine blessing; his was a tale of relentless pursuit, of mastery over the steel he wielded. It was said that his sword was an extension of his will, a conduit for a fury that matched the tempestuous storms that frequented his homeland's skies.

Erendir's journey began in the modest confines of a village nestled within the embrace of the Whispering Mountains, where the winds told tales of ancient warriors and the stones were steeped in the essence of battles long past. From a tender age, Erendir was enthralled by these tales, his heart set aflame with the desire to etch his name alongside those legendary figures. His dedication to the blade was unmatched; dawn would find him greeting the sun with his sword in hand, and the moon would catch its gleam as the day bid farewell.

As he journeyed beyond the mountains, seeking to test his mettle against worthy foes, his reputation burgeoned like a storm on the horizon. Erendir's swordsmanship was a spectacle to behold—a blend of grace and lethal precision that seemed to bend the very fabric of time. His strikes were so swift, opponents often found themselves defeated before their minds could even register the movement. It was as if he danced between the raindrops of a storm, untouched and serene amidst chaos.

Legends speak of a battle during the Eclipse of the Red Moon, where Erendir faced a horde of shadow beasts that emerged from the tear in the veil. It was here that he earned the title of Lightning Blade. With every flick of his wrist, a flash of steel cut through the darkness, each strike a thunderclap that echoed across the battlefield. His foes were vanquished with such speed and ferocity that when reinforcements arrived, they found Erendir standing alone amidst the aftermath, his blade gleaming with the light of the blood moon.

Erendir's legend grew not just from his victories but from the ethos that guided his blade. He fought not for glory or power but for the unwavering belief in the strength of the human spirit, in the conviction that with dedication, even the humblest of beginnings could forge a legend to echo through the ages. His legacy is a testament to the mastery of skill and the relentless pursuit of excellence—a lore that inspires warriors across lands and epochs to grasp their destiny with both hands and, with a heart as unyielding as steel, carve their own path into the annals of history.

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Critical Combo

Starting at 7th level, your mastery of combat allows you to turn critical hits into devastating surges of additional attacks. When you score a critical hit with a weapon attack, you can make one additional weapon attack as part of the same action. This additional attack does not benefit from the ability to score a critical hit on a roll less than 20 until 12th Level.

When starting a Critical Combo you consume a "Combo Attack Charge", there is a pool equal to you Proficiency Bonus. If you have no charges remaining you can now longer continue your Critical Combo.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Unstoppable Critical Combo

At 18th level, your critical hits tear through defenses and embolden your fighting spirit, showcasing your unmatched prowess in combat. When you score a critical hit with a weapon attack, you gain the following benefits:

- Piercing Strike: The critical hit ignores any damage resistance the target may have.

- Combat Surge: After scoring a critical hit, your confidence surges, granting you temporary hit points equal to 1d10 + your Fighter level. This represents your heightened adrenaline and combat focus. This feature is stackable with all Critical Combo attack triggers>

- Empowered Warrior: If the Critical Combo would defeat a target you critical range is changed to 17-20.

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