Druid
Base Class: Druid

Druids of the Circle of Pheromones are captivating envoys of the natural world. Comfortable with navigating through royal courts and city politics alike, they enhance their diplomatic skills with a primal form of communication that predates speech: the language of fragrances.

Aroma Spells

2nd-level Circle of Pheromones feature

Your magic sways hearts and minds using the myriad scents of nature. You learn an enchantment cantrip of your choice, and choose an enchantment spell to gain access to. Whenever you reach an odd level in this class, you choose another enchantment spell to gain access to, and can change one of the spells granted by this feature.

Each spell must be of a level that you can prepare as a druid. They count as druid spells for you, and you always have them prepared, but they don’t count against the total number of spells you prepare each day.

Additional Aroma Spells

You gain access to an additional enchantment spell whenever you reach an odd level in this class.

1st Enchantment Spell (Level 3)

The enchantment spell must be of 2nd level or lower.

2nd Enchantment Spell (Level 5)

The enchantment spell must be of 3rd level or lower.

3rd Enchantment Spell (Level 7)

The enchantment spell must be of 4th level or lower.

4th Enchantment Spell (Level 9)

The enchantment spell must be of 5th level or lower.

5th Enchantment Spell (Level 11)

The enchantment spell must be of 6th level or lower.

6th Enchantment Spell (Level 13)

The enchantment spell must be of 7th level or lower.

7th Enchantment Spell (Level 15)

The enchantment spell must be of 8th level or lower.

8th Enchantment Spell (Level 17)

The enchantment spell must be of 9th level or lower.

9th Enchantment Spell (Level 19)

The enchantment spell must be of 9th level or lower.

Enchanting Haze

2nd-level Circle of Pheromones feature

As an action, you can expend a use of your Wild Shape feature to radiate invisible, undetectable pheromones in an aura with a 15-foot radius.

The aura lasts a number of hours equal to half your druid level. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again. While this aura is active, you gain the following benefits:

Fragrant Appeal. As a bonus action, you can force a creature within your Enchanting Haze to succeed on a Wisdom saving throw against your spell save DC or be charmed by you until the start of your next turn.

Natural Diplomacy. You can use your Wisdom modifier in place of your Charisma modifier when making Charisma checks, and gain proficiency in one of the following skills of your choice: Deception, Intimidation, Performance, or Persuasion.

Beguiling Scents

6th-level Circle of Pheromones feature

Your fragrance confuses others using mimicry and misdirection. While your Enchanting Haze is active, you can cast disguise self at will, without expending a spell slot. The spell ends early if your Enchanting Haze ends.

Additionally, immediately before an enemy creature you can see makes an attack roll or starts to cast a spell, you can use your reaction to apply olfactory camouflage on a creature of your choice within your Enchanting Haze. The chosen creature becomes invisible until the end of its next turn or until it attacks or casts a spell.

Once you use this reaction, you can’t use it again until you reactivate your Enchanting Haze.

Universal Allure

10th-level Circle of Pheromones feature

The pheromones that you radiate transcend words and boundaries, letting you speak telepathically to any creatures of your choice within your Enchanting Haze. Each creature understands you regardless of the language you speak, and can telepathically reply to you in a similar way if you allow the creature to do so.

When you cast disguise self, or cast an enchantment spell that only affects or targets the creatures that you can speak telepathically to, you can ignore the spell’s verbal and somatic components, as well as any material components that lack a cost and aren’t consumed by it.

Lingering Fragrance

14th-level Circle of Pheromones feature

Once the scent of your magic takes hold, it’s easy to succumb to it further. Whenever a creature that is charmed by you makes a saving throw against your enchantment spells or your Fragrant Appeal, it must roll a d4 and subtract the number rolled from the saving throw.

When you activate your Enchanting Haze, you can use your Fragrant Appeal on any number of creatures. Each affected creature is charmed by you until the end of your Enchanting Haze. A creature can make another Wisdom saving throw against the effect each time it takes damage. On a success, the effect ends.

Circle Of Pheromones Image

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