Warlock
Base Class: Warlock

Mythology is full of Trickster gods, those whose purpose is to trick us or their fellow gods. Sometimes it's good natured humor; ofttimes it's of a darker type. Your alignment should guide you here. But in service to a Trickster, your focus is illusion and misrepresentation. 

Look to the examples of gods like Loki, Set, Garl Glittergold, Tyche. What does your benefactor want of you? What is their purpose with you in thrall? Discuss it with your DM. Are you a disruptive force in the party or a disruptive force for good? Are you self serving or charitable with your powers? 

EXPANDED SPELL LIST 

Spell Level         Spells 

1st    Color Spray, Silent Image

2nd   Alter Self, Blur

3rd   Blink, Fear

4th   Greater Invisibility, Phantasmal Killer 

5th    Dream, Mislead

Expanded Spell List

Your patron has given you access to a number of spells focused on illusion and trickery. 

Actor Feat

To compliment your Disguise Self ability, your patron has bestowed the Actor feat on you. 

Disguise Self

You can cast the Disguise Self spell on yourself at will without using any spell slots or known spells. It's possible your fellow adventurers will never know your true appearance unless you want them to. 

Legerdemain

You gain expertise with the Sleight of Hand, Deception, and Persuasion skills. Additionally you gain advantage on all CHA ability checks and saving throws. 

Nondetection

You are under the effects of the nondetection spell at all times without having to cast it. You don't know the spell, however, it is a boon from your patron. 

Confusion

You are able to cast the Confusion spell once per long rest. 

Mind Tricks

You put an opponent through an illusory remembrance of all of the most painful points in their life, making them think the outcome has been positive then yanking that dream away from them. All of this takes place in one round and at the end they must make a WIS saving throw against your spellcasting ability. On a successful save thy are merely stunned for one round. On an unsuccessful save, they take 10d10 psychic damage and are stunned for one round. This ability can be used once per long rest. 

Project Image

Starting at 14th level, you can cast the Project Image spell once per day. 

Faithful Steed

You can cast the Phantom Steed spell, for yourself only, anytime you wish. The illusion you conjure can take any horse-like form you want, but it can't swim or fly.

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