Cleric
Base Class: Cleric

Embrace the power of the arcane arts to invoke the will of your patron. 

Student of Magic

Also at 1st level, you gain proficiency in the Arcana skill, and your proficiency bonus is doubled for any ability check you make that uses that skill.

Magical Knowledge

Upon reaching 6th level, you have been granted magical knowledge through your divine connection to the arcane. Choose two spells from the wizard spell list. A spell you choose must be of a level you can cast, as shown on the Cleric table, or a cantrip. The chosen spells are cleric spells for you.

You may choose one additional spell from the wizard spell list at 8th level.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Arcane Master

At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 5th, 6th, 7th, and 8th. The chosen spells are cleric spells for you.

Initiate of Magic

At 1st level, you learn any two wizard cantrips of your choice. They are cleric cantrips for you and do not count against your number of cantrips known

Channel Divinity: Spell Channel

Starting at 2nd level, you can use your Channel Divinity to cast a domain spell you know without using a spell slot. As an action (or a reaction if the spell is normally cast as a reaction), you present your holy symbol and invoke the name of your deity. As part of the same action (or reaction), you cast any Magic domain spell you know. If the spell normally has a casting time longer than 1 action, then you use that casting time instead. The spell is cast as if you had used a spell slot of the highest level you are able to cast, to a maximum of 5th level.

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