Base Class: Bard
You think the crowd needs something else. Sometimes inspiration isn’t enough. You like music that gets the crowd hyped. Emotions swell and you create huge amounts of excitement and rage.
Rock On
You understand that Rock has different effects on people but you can harness those emotions and manipulate them. When giving inspiration you can choose one of the following emotions to convey on your target.
1. Rage, your target gets angry granting them +2 attack and damage bonus for the duration of your inspiration
2. Happy, the target becomes happy with the music and they gain 2d4 temporary hit points
3. Energetic, your target gains chaotic momentum from your beats, their movement increases by 10ft.
4. Motivated, the creature gets the 3AM motivation feeling, they get +1 Temporary AC and difficult terrain becomes normal for the duration of the inspiration
Force Wave
When playing an instrument you can use an action to create a wave of rock music force. You create a 50 foot long by 25 foot wide cone of force. Anyone in the cone must succeed a Strength Save Equal to your spell save or else take 3d8 Force Damage and be blown back 10 feet. If the save is successful then the target takes half damage and isn’t moved away. This ability can be used once per short rest.
DEMON WORSHIPPER
When a Paladin or Cleric or member of the Holy community tries to get information out of you using zone of truth or detect thoughts or other magic of that type you have advantage on the saving throw and you can choose the memories they read. If you succeed the saving throw the person casting the spell takes 1d4 psychic damage. (Draft 1, Test Play)
Overwhelm the Mind
You can use your action to create a musical attack. You choose one target within eyesight. That target must make a Wisdom Save. If failed the target takes 8d10 Psychic Damage and is deafened until the start of your next turn or half as much if successful and the target isn’t deafened. Once you use this feature you can’t use this again until you take a long rest.
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