Base Class: Wizard
Many wizards are taught the basics of mixing up magical potions. Normal alchemists know how to mix various substances to bring about strange effects. You combine the training, knowledge and skill of both, allowing your craft to exceed that those that merely "dabble" in the properties of materials or the infusing of magic into liquids. You are able to mix up wondrous materials for your own use and for others to benefit from, often far faster and skillfully than anyone else could dream of.
Alchemical Lessons
When you adopt this tradition at 2nd level, you gain proficiency with alchemist's supplies
Laboratory Expert
Also starting at 2nd level, you have gained knowledge of guarded techniques that let you create elixirs, oils, potions, and alchemical items in half the time it would normally take. To use this ability, you need to be working in an alchemical laboratory set up to create items of the appropriate rarity. Working at this accelerated pace reduces the Crafting DC of the alchemical item by -2.
Alchemical Resistance
When you reach 6th level, your work with various chemicals and compounds has given you resistance to poison and acid damage. You also have advantage on Constitution saving throws made to resist being poisoned.
Alchemy Spellcasting
Beginning at 10th level, you are able to infuse your damaging spells with alchemical power by using an alchemical item as a material component (which is consumed by the spell). The spell inflicts one extra die of damage and half of the damage the spell inflicts changes type to the one determined by the item consumed.
Alchemy Spellcasting
| Material Component | Additional Damage Type |
|---|---|
| Acid (vial) | Acid |
| Alchemist's Fire (flask) | Fire |
| Jolt Crystal | Lightning |
| Poison Smoke (vial) | Poison |
| Thunderstone | Thunder |
| Witch's Frost | Cold |
Master Alchemist
Starting at 14th level, you have advantage on any Intelligence rolls needed to identify alchemical, magical, or mundane materials. You also have advantage on all checks made to create alchemical or consumable (single-use) magic items.







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