Base Class: Ranger
The undead are unnatural abominations created by those of evil intent to cheat death and the natural order. Bane of Undeath rangers exist to restore balance and put an end to the undead and those that create them.
These creators - necromancers, vampires, liches - are a scourge and must be dealt with swiftly and with finality. Only gods live forever and a lich or vampire is no god; they are pretenders. They reanimate those who have given their lives in glorious battle making them a mockery of their former existence. No one deserves that fate.
Wherever they are found, the Bane of Undeath rangers, you, will destroy them. You are given the tools you need when you take up the cause. The fight is a worthy one but few are a match for the task. Are you?
Sacred Flame
You can cast the Sacred Flame cantrip at will.
Turn Undead
Once per long or short rest you can call on the force of Nature to turn the undead as a cleric can by using their Channel Divinity ability. PHB p. 59
Locate Undead
Starting when you accept the role of a Bane of Undeath ranger, you gain the ability to track the undead with unerring precision.
You can sense the general direction of any undead when you are within a mile of their position. When you're within a quarter mile of their position, you can determine a more exact location and the number and type of undead present. When you're within 120 ft of them, you can tell the powers, strength, and weaknesses of the undead in question.
Power of Light
Starting at 3rd level when you accept the duties of a Bane of Undeath ranger, your weapons inflict an additional 1d8 of radiant damage on any undead you strike. This becomes 2d8 at level 7, 3d8 at level 11, and 4d8 at level 15.
Favored Enemy: Undead
The undead are favored enemies.
Destroy Undead
Starting at 7th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.
DESTROY UNDEAD
Cleric Level Destroys Undead of CR ...
5th 1/2 or lower
8th 1 or lower
11th 2 or lower
14th 3 or lower
17th 4 or lower
Necrotic Resistance
You gain resistance to necrotic damage.
Chill of the Grave
Once per long or short rest, you gain the ability to lower your body temperature and mask your scent, making it harder for the undead to strike you. For one minute, using this effect, they attack you with disadvantage.
Light of Life
Starting at 11th level, you are able to cast the Sunbeam spell once per long rest.
Tempest
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Nature's Radiance
You give off a radiant glow that strikes fear in the undead. If any attempt melee attacks on you, they have disadvantage. Additionally, any undead within 5 feet of you take 1d4 radiant damage each round while they are within that range.
Extra Attack
Starting at 11th level, you have three attacks per round instead of two.
Necrotic Immunity
Starting at 11th level, you are immune to necrotic damage.
Death of Undeath
Starting at 15th level, when you roll an 18 or over on an attack against the undead, you score a critical hit.
Temporary Alchemy
Starting at 15th level, you can magically employ alchemical effects on your weapon's to make them silver, iron, or any metal that might be required to bypass the resistances of certain creatures. This ability can be used once per short rest and lasts for 1 hour.
Bonfire of Undeath
Starting at 15 th level, once per long rest, you can cast the Sunburst spell.
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