Base Class: Warlock
You have been gifted the power and majesty of a dragon.
Draconic Patron
Choose a draconic patron
Draconic Patron
| Damage Type | Dragon Type |
|---|---|
|
Fire |
Gold, Red |
|
Cold |
Silver, White |
|
Poison |
Green |
|
Acid |
Black, Copper |
|
Lightning |
Blue, Bronze |
|
Force |
Gem |
Acid
Black or Copper dragon
Cold
White or Silver dragon
Fire
Red or Gold dragon
Force
Gem Dragon
Lightning
Blue or Bronze Dragon
Poison
Green dragon
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dragon Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
* Damage dealing spells deal the same damage type as your draconic patron.
Dragon Form
Starting at 1st level, your ancient dragon patron grants access to it's innate magical essence, that you can call upon with your pact magic.
As a bonus action, you can expend one pact magic spell slot to enter your dragon form, causing your body to shift and transform into the appearance of your draconic patron. You remain in this form for 1 minute or until you choose to end it (no action required).
Choose two of the following draconic features, you gain the benefits of these features only while in your dragon form, you gain one additional feature at 6th, 10th and 14th level:
Breath Attack
As an action, you exhale a 15 foot cone of the damage type associated with your dragon patron. Each creature in that area must make a Dexterity saving throw against your spellcasting DC, taking an amount of damage equal to 1d10 + your warlock level, or half as much on a successful save.
Claws
Razor sharp claws grow from your fingers, becoming the natural weapons of a dragon. These claws count as magical for the purposes of overcoming resistances and use your charisma modifier for attack and damage rolls, and on a hit you deal 1d6 slashing damage.
Draconic Senses
You gain the unnaturally acute senses of a dragon. You gain blindsight to a distance of 30 feet.
Frightful Presence
You exude an aura of fear. When you activate your Dragon Form each hostile creature within 30 feet of you must succeed on a Wisdom saving throw against your spell casting DC or be frightened of you. A creature repeats their saving throw at the end of their turn. A creature that succeeds on this saving throw is immune to your Frightful Presence for 24 hours.
Scales
Dragon scales growth to cover your skin. While not wearing armour, your AC = 10 + your Dexterity modifier + your Proficiency Bonus.
Tail
You grow a long heavy tail, with which you can strike other creatures. As a bonus action, you make a melee spell attack against 1 creature within 10 ft of you. On a hit the target takes 1d10 damage and is pushed 10 ft away from you.
Wings
Dragon-like wings sprout from your back. You have a flying speed equal to your walking speed.
Draconic Resilience
At 6th level, your pact with the dragon has given your body a draconic flair. You are immune to the frightened condition, you can speak Draconic, and you have resistance against the damage type associated with your dragon patron.
Acid
You gain resistance to acid damage.
Cold
You gain resistance to cold damage.
Fire
You gain resistance to fire damage.
Force
You gain resistance to force damage.
Lightning
You gain resistance to lightning damage.
Poison
You gain resistance to poison damage.
Legendary Resistance
At 10th level, your pact is strong enough for you to call forth the dragon’s endurance as a last resort. If you fail a saving throw, you can choose to succeed it instead. Once you’ve used this ability, you cannot use it again until you finish a long rest.
Draconic Essence
At 14th level, your essence has been irrevocably changed by the influence your patron has over you. Select one of the draconic gifts you possess through your Draconic Form feature. You now enjoy that draconic gift both in and out of your draconic form.
Breath Attack
As an action, you exhale a 15 foot cone of the damage type associated with your dragon patron. Each creature in that area must make a Dexterity saving throw against your spellcasting DC, taking an amount of damage equal to 1d10 + your warlock level, or half as much on a successful save.
Claws
Razor sharp claws grow from your fingers becoming the natural weapons of a dragon. These claws count as magical for the purposes of overcoming resistances, and use your charisma for attack & damage rolls, on a hit you deal 1d6 slashing damage.
Draconic Senses
You gain blindsight to a distance of 30 feet
Frightful Presence
You exude an aura of fear. When a hostile creature starts its turn within 30 feet of you, it must succeed on a Wisdom saving throw against your spell casting DC or be frightened of you. A creature repeats their saving throw at the end of their turn. A creature that succeeds on this saving throw is immune to your Frightful Presence for 24 hours.
Scales
Dragon scales grow to cover your skin. While not wearing armour, your AC = 10 + your Dexterity modifier + your Proficiency Bonus.
Tail
You grow a long heavy tail, with which you can strike other creatures. As a bonus action, you make a melee spell attack against 1 creature within 10 ft of you. On a hit the target takes 1d10 damage and is pushed 10 ft away from you.
Wings
Dragon-like wings sprout from your back. You have a flying speed equal to your walking speed.
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