Base Class: Rogue
You make your way in the world using your strength and quickness to exert your will with others. You've worked as a tavern bouncer or organized crime enforcer. That doesn't mean you don't have a good heart; it just means you get by with what you've got.
Your skills are of the fighting sort although you are still the type to operate outside the law. You need to be able to do some certain things well to make that lifestyle sustainable. Sneaking, stealing, robbing (from the rich of course), larceny, those are the things that get a man of means by in this unforgiving world.
Bonus Proficiencies
When you take this archetype at 3rd level, you gain proficiency with medium armor and shields as well as with martial weapons.
Sucker Strike
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make an Attack or take the Use an Object action. Attacks are made with full bonuses.
Imposing Figure
When you choose this archetype at 3rd level, you may add your Strength bonus to any Charisma (Intimidation) checks. You also gain expertise with your Charisma (Intimidation) skill.
Fighting Dirty
You have no compunction about not playing fair or giving the other guy a first shot. Starting at 9th level, you have advantage on Initiative rolls.
Extra Attack
Starting at 9th level, you can make two attacks per round instead of one.
Stunner
Starting at 13th level, you score a critical hit on a roll of 19 or 20 and, when you score a critical, you cause your enemy to be Stunned for one round.
Big Bad
Starting at 13th level, you have Advantage on Charisma (Intimidation) checks.
Pushover
Starting at 17th level, your Sucker Strike attacks score a critical hit on a roll of 17 or better. If your opponent is reduced to below half their hit point maximum, they must make a STR saving throw or be knocked prone. There is no extra effect if they make their saving throw.
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