Base Class: Paladin
When new innovations on the battlefield arise, valor must adapt.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of The Dragoon Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of The Dragoon Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Hail of Thorns, Guiding Bolt |
| 5th | Dragons Breath, Enhance Ability |
| 9th | Conjure Barrage, Phantom Steed |
| 13th | Freedom of Movement, Guardian of Faith |
| 17th | Swift Quiver, Conjure Volley |
Channel Divinity
3rd-level Oath of Glory feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Flint-Lock Smite. Your Divine Smite & "Smite" spells can now be channeled through your firearms for a number of minutes = to half your PB (rounded down). You must declare your smite before rolling for attack.
Charge or Hold. While using this channeling, which last 1 minute, your weapons you attack with have the "+" property = to half your PB (rounded down) until you move. Once you move, this "+" property is transferred to your AC till the end of the round. If a weapon already has a "+" bonus, the higher boost replaces the lower boost.
Aura of Agility
7th- and 18th-level Oath of the Dragoon feature
You & a number of creatures = your CHA MOD (Including yourself) in a 10 radius only use 5ft of movement to stand from being prone & mounting a steed. Any creature affected by this aura that can already do one of these via another feature (spell, class, race, exe.), does not loose any movement.
At level 18, the radius increases to 30 ft.
Blow Back for Blow
When a hostile creature inflicts damage onto you, you may use your reaction to make 1 attack against said creature. If this attack hits, the target must make a CON save being pushed back your CHA MOD x 5ft & making a DEX save to avoid falling prone on a fail. DC = the damage delt.
Shot Spell
20th-level Oath of the Dragoon feature
You can charge your bullets with a spell. If your firearm attack hits, the target takes the effect of the spell. If the spell has an area of effect, the area originates from the target, heading in the direction of the attack if the area is a cone.
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