Warlock
Base Class: Warlock

A Ghost Rider is a being who has suffered greatly in life and whose soul found it impossible to rest. Seeking a way to escape from the fiery pits of hell and destroy the evil that haunts your soul you managed to bind a demon to yourself. This unholy union grants you great power but also will eventually come at the cost of your own soul. Having returned from death ghost riders seek to protect the innocent at any cost from the horrors you suffered and most likely wrought as well, as no innocent soul would find themselves in hell after all. They ruthlessly pursue those who have harmed them to deliver vengeance and perhaps find their own redemption as well. The demon inside of you finds some delight in the carnage you bring as you diligently drag the souls of evil mortals into the same pits of hell you escaped. This carnage is never enough to fully satisfy it as it whispers quietly to you in attempts to find further amusements. Ghost riders are in a constant struggle to push back the evil inside them for fear of the destruction it would bring if ever let free.

Expanded Spell List

Drawing from the Undying, you can now choose from an expanded list of spells to learn as warlock spells.

Spirit of Vengeance Spells
Spell Level Spells

1st

burning hands, false life

2nd

scorching ray, hold person

3rd

fireball, speak with dead

4th

banishment, fire shield

5th

geas, dominate person

Mantle of the Ghost Rider

Starting at 1st level, you gain the ability to assume the legendary form of the Ghost Rider. As a bonus action on your turn, you transform; An infernal fire erupts from within you and seems to burn away your flesh, leaving only a blazing, armored skeleton. While in this form, you gain the following benefits.

  • You have resistance to fire and necrotic damage.
  • You are affected by any spells and abilities that damage, detect, or repel fiends.
  • When you hit with a melee attack, or with eldritch blast, the target takes an additional 1d4 fire damage, this extra damage increases to 1d6 at 6th level and 1d8 at 10th level.
  • You gain advantage on all intimidation checks. Additionally, when you use the intimidation skill to intimidate a creature, that creature must make a wisdom saving throw with a DC equal to your Spell Save DC; on a failed save, the target becomes stunned until you revert to your mortal form. The target can repeat this saving throw on each of its turns, ending the effect on a successful save.
  • You have Immunity to fire and necrotic damage, you also gain resistance to fire damage while not in your Ghost Rider form.
  • Your base walking speed increases by 10.
  • When you are drop to 0 hit points but are not killed outright while in your Ghost Rider form, you revert to your human form and drop instead to 1 hit point.
  • Your Strength and Constitution scores increase by 2, to a maximum of 20

Bonus Proficiency

 

Brazen Steed

Beginning at 6th level, you gain the ability to conjure a demonic mount that is an extension of your vengeful prowess. You gain the ability to cast the Phantom Steed spell as a bonus action on your turn.

The mount you conjure with this ability is altered by your infernal power, superficially resembling a nightmare (Monster Manuel page 235), with a build appropriate to your choice of mount. The summoned mount has the statistics of a Warhorse, Mastiff, Pony, or Worg, with the following changes. You may be able to choose a different mount as your brazen steed, at your DM's discretion.

  • The mount gains immunity to fire damage.
  • Any form of attacks it makes deal an additional 1d8 fire damage.
  • The Mounts Hit Point maximum increases by a number equal to twice your warlock level.
  • The Mounts AC increases by 2.
  • The mount can only be ridden by you, if any other creature tries to ride it, they take 1d6 fire damage on each of their turns until they dismount.

Once you have conjured your Brazen Steed, it remains until you dismiss it, no action required. The Steed vanishes early if it drops to 0 hit points, or if you fall unconscious or die. You may only have one Brazen Steed conjured at any time.

While mounted on your brazen steed, you have advantage on attack rolls against unmounted targets.

You can transform an existing mount into a brazen steed by performing a 1 hour ritual, creating a mystical bond between yourself and the mount. Instead of being conjured with the Phantom Steed spell, this mount remains on the material plane at all times, remaining in its mundane form until you use a bonus action to transform it into a brazen steed, granting it the above benefits. If a brazen steed bound to you in this way would die, you can bring it back to life as an 8 hour ritual during a long rest by expending 100 gp of material components.

Greater Mantle of the Ghost RIder

Beginning at 10th level, when you assume the form of the Ghost Rider you gain the following abilities, in addition to the benefits granted by the Mantle of the Ghost Rider feature.

Absolute Vengeance

Beginning at 14th level, you have become the paragon champion of the spirits of vengeance. You may now use your Mantle of the Ghost Rider feature as often as you want, but may still only remain in your Ghost Rider form for a number of rounds equal to your charisma modifier.

Additionally, you are much harder to kill than most warriors. You may re-roll any Death Saving Throw you make, but must use the new roll.

Ghost Rider Image