Barbarian
Base Class: Barbarian

Darkness comes as strong protective arms, holding us close until the promised dawn. Within it we are as children once more, safe in shields of duvet. Yet in this place so open to the skies, resting in the cricket's lullaby, our eyes are as bright as the constellations above; our stardust atoms seeking the stars until as we bathe in the light of the moon.

Those who walk the Path of Totality are a tormented and dangerous lot, finding motivation and anger in their past, and attaining powerful abilities through their resolve to avenge. Many who walk this path were severely wronged and have devoted themselves to the vile art of Vengeance. They allow their darkness to become their protective inner beast who is the servant of justice, bound in duty to obey the light, the darkness becomes the softest of black velvets illuminated by the moon. Using their determination and rage as a focus, they attain might equitable to the most powerful of warlords, besting any who stand in their way and any who seek to harm them or those around them. Through their pain they attain success, through their rage, they match the strength of their enemies, and through their determination, they dare not let any deceive or harm, ever again. These warriors want nothing more than to see their wrath completely cover their enemies as the moon's shadow falls upon them.

Dark Recognition

Starting at 3rd level, You have been tricked and deceived before, and you wont ever let your guard down like that again. You may add your Constitution Modifier to all wisdom (Insight) and wisdom (Perception) checks. 

Mark of Vengeance

Starting when you choose this path at 3rd level, you will stop at nothing to vanquish those that wronged you. When you enter your Rage, you may use the same Bonus Action to mark a target within 60ft. Until your rage ends, this creature is marked for your revenge, and once on each of your turns when you attack the target using the Attack action, you can make one additional attack as part of the same action.

This ability may be used once per Rage.

Unyielding Determination

Beginning at 6th level, your will is uncompromising, and you cannot be persuaded or intimidated into abandoning your goal. You have advantage on saving throws against the Charmed and Frightened condition and can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is immediately ended.

Swift Vengeance

Starting at 10th level, the authority with which you seek retribution gives you greater power over your foe. When a creature under the effect of your Mark of Vengeance makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.

Vengeance Beyond Restraint

Starting at 14th level, your enemies may outnumber you, but your fervor for vengeance is nigh unstoppable. Now, when you Rage, all creatures within 60ft. are placed under your Mark of Vengeance.

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