Fighter
Base Class: Fighter

A fencer focuses on the precision of his blows instead of his power. They are often swift and agile and move like the wind.

Precise Hit

Beginning when you choose this archetype at 3rd level, you add your proficiency bonus to damage rolls of weapons with the finesse property, additionally when you scores a critical hit you roll fourth the damage die of weapons (this feature does not affect damage die coming from an another source than the weapon itself such as sneak attack. 

Step of the Wind

Starting at 7th level, you add 15ft to your walking speed. In addition, you can use your bonus action to take the Dash or Disengage action.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Master Duellist

Starting at 15th level, you gain the Dueling fighting style, if you were having it already you double your proficiency bonus with melee weapons you have proficiency with.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

 

 

Exquisite Skills

At 18th level, you are at the paroxysm of your skills : you can never critically fail a hit. In addition you deal a critical hit on a 19 or 20 and each critical hit deals 1d4 per unused action surge charge. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2024 5:44:49 PM
2
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes