Base Class: Warlock
The Ouroboros is represented by a great snake eating itself, implying paradox and the sense of infinity. Ouroboros has a neutral alignment, but some may praise and some may curse them for being dragged out of their own reality and forced into a different one. The dragged out are given appropriate amount of power by the Ouroboros to keep them from perishing in their summoned world. These fortunate or unfortunate souls are called the Phasers. They are identified by their glitching aura surrounding them when ever they use the borrowed power of the Ouroboros.
The Paradox
Ouroboros, the god of paradox, balance, and reality is the one who looks over and corrects the imbalances caused by magic everyday. Be it as minuscule as a pebble out of place, even by a millimeter, Ouroboros recreates another millimeter somewhere else appropriately. Even the actions of other gods comes under the Ouroboros's domain, their interference and communications with the mortals cause constant imbalances throughout the realms, that Ouroboros has to drag creatures from other realities to balance the equilibrium of reality.
Expanded Spell List
The Ouroboros lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Bane, Bless | 1 |
| Rope Trick, Warding Bond | 2 |
| Haste, Slow | 3 |
| Arcane Eye, Dimension Door | 4 |
| Scrying, Teleportation Circle | 5 |
Delayed Reaction
Starting at 1st level, you can mold reality of your weapon in hand and dishevel you enemies. When you hit a creature using a physical weapon, your weapon glitches though your target and as your attack hits you can choose to delay the affects/damage of the attack by one turn and the target has to subtract your Charisma modifier value on its first attack on its next turn.
You can use your Bonus Action in that next turn to activate the delayed effect/damage.
Glitch Out
Starting at 6th level, you can phase through reality and reposition yourself in order to avoid harm. When attacked by a hostile creature that you can see in the same plane of existence, by physical means, you can roll a d6 as a reaction to glitch out of existence 20ft in the direction you roll instead. If there is already something existing 20ft of you, you glitch out right where you stand and the attack goes right through you.
1 = up, 2 = forwards, 3 = backwards, 4 = right, 5 = left, 6 = down
This feature can only be used once per short or long rest.
Bugged and Hacked
Starting at 10th level, as an Action you can choose up to 4 creatures that you have touched with your bare skin and they are within 40ft in the same plane as you, you can have them roll a Wisdom Saving throw against your spell casting DC. Upon failure, the bugged creatures are paralyzed.
As action you can touch one of these bugged creatures and hack into their mind by casting Detect Thoughts at will without using any spell slots or materials, but if they succeed their roll against Detect Thoughts, the Paralysis also drops.
This feature does not work against creatures with negative Intelligence Modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
Sacrificial Reality
Starting at 14th level, you can give up some your deepest desire in order to change your present reality. You give up a 30% of the years of your Desired Reality (round down/up) to change your Current Reality for the same number in seconds. (If the 30% of Desired Reality spent is 7.2, then you have 7 seconds of Current Reality that you can change)
What you change in Current Reality is what the GM considers equals to what you are giving up in the Desired Reality.
Once you use this feature, you can’t use it again until you finish a long rest.
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