Base Class: Ranger
There are those who fish the depths, and those who hunt them. Leviathan Hunters are individuals who have taken upon themselves the grim work of ridding the world of sea monsters, be it out of some personal grudge, a tempting bounty, or a simple desire to make the world a safer place. When they’ve chosen their quarry, they pursue it with a single- minded determination akin to madness. Some fear the prospect of traveling with such a companion, as a simple quest or fishing trip can rapidly spiral into something far more dangerous if something catches the Hunter’s ire.
To Sail Forbidden Seas
You set your sights upon the horizon, where you know your prey waits for you. When you use the Dash Action, you have a Swim Speed
equal to your Walk Speed.
Bonus Proficiencies
You gain Proficiency in Vehicles (Water).
You gain Proficiency in Tools (Navigator’s Tools)
Favored Terrain
You gain the Coast as a Favored Terrain.
The Iron Way
You are adept at singling out your target in times of chaos, be it a pitched battle or a raging storm.
You learn the spell Hunter’s Mark and this spell does not expend a Spell Slot when cast at 1st Level.
Hunter’s Approach
You adopt a specific approach when fighting against your mark. You are able to permanently modify your Hunter’s Mark, by choosing one of the following additions when you acquire this feature:
From Hell’s Heart.
When fighting a creature under the effects of your Hunter’s Mark that is at least two size categories larger than yourself, you may make a Grapple Check against it. If successful, the creature is not Grappled, but you are considered to be climbing on the creature and gain the following effects:
· You have Advantage on attacks against them, and they have Disadvantage on attacks against you.
· You may move to any space occupied by the creature without ending the Grapple.
· When the creature moves, you move with the creature.
· If the creature successfully escapes your Grapple, you fall Prone in a space adjacent to the creature.
Strike The Sun.
When you successfully hit a creature under the effects of your Hunter’s Mark with a Ranged Weapon Attack, you gain +1 AC to their attacks against you.
· This effect can stack up to 3 times.
· If the marked creature successfully hits you, this bonus is lost.
Hearts of Mountains.
When a creature under the effects of your Hunter’s Mark successfully hits you, you may use a Reaction to make an Opportunity Attack against the triggering creature.
From Hell's Heart
When fighting a creature under the effects of your Hunter’s Mark that is at least two size categories larger than yourself, you may make a Grapple Check against it. If successful, the creature is not Grappled, but you are considered to be climbing on the creature and gain the following effects:
· You have Advantage on attacks against them, and they have Disadvantage on attacks against you.
· You may move to any space occupied by the creature without ending the Grapple.
· When the creature moves, you move with the creature.
· If the creature successfully escapes your Grapple, you fall Prone in a space adjacent to the creature.
Hearts of Mountains
When a creature under the effects of your Hunter’s Mark successfully hits you, you may use a Reaction to make an Opportunity Attack against the triggering creature.
Strike the Sun
When you successfully hit a creature under the effects of your Hunter’s Mark with a Ranged Weapon Attack, you gain +1 AC to their attacks against you.
· This effect can stack up to 3 times.
· If the marked creature successfully hits you, this bonus is lost.
White Whale
When casting Hunter’s Mark on a target, choose one of the following options. You can choose a different option whenever you cast Hunter’s Mark.
· You have Advantage on Concentration Checks with your Hunter’s Mark.
· You cannot become Frightened or Charmed by the target.
· You gain +1 to Attack and Damage Rolls against the target.
· You are always aware of your target’s location while they are within the casting range of Hunter’s Mark, as if you had Truesight.
· Your target cannot make Opportunity Attacks against you.
Tormented Chase
When your own demons are laid to rest, you specialize in seeking out the ones that torment others.
You may use a 3rd Level Spell Slot or higher in order to cast Hunter’s Mark on a creature you have familiar knowledge about and gain understanding of their general location.
Increased Hunter's Mark Damage
Your Hunter's Mark now deals an extra 2d6 damage to the target whenever you hit it with a weapon attack.
To The Last
When you hit a creature affected by your Hunter’s Mark with an attack, you may use a Bonus Action to overwhelm your foe through a primal scream or intense stare. They must make a Wisdom Saving Throw (Ranger Spellcasting DC).
On Failure: The target is Restrained. A creature can repeat the Saving Throw at the end of each of their turns, ending the effect on themselves on a success.
Hunter’s Mark Mastery
When you cast Hunter’s Mark on a target, you may choose a second option from your White Whale class feature.
When you cast Hunter’s Mark, you may also mark an additional creature within range.
Wisdom That Is Woe
When a creature is affected by Hunter’s Mark, you may choose to have the target make a Wisdom Saving Throw (Ranger Spellcasting DC).
On Failure: The target becomes Frightened of you for 1 Minute. A creature can repeat the Saving Throw at the end of each of their turns, ending the effect on themselves
on a success. If a creature’s Saving Throw is successful or the effect ends for them, the creature is immune to being Frightened again in this way for the next 24 hours.
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