Fighter
Base Class: Fighter

While others may prefer a sword and shield, you were always drawn towards a bow and quiver. Through long hours of training, you have become skilled with a bow that would put even the hardest warrior on their toes, becoming a formidable foe from far away and even in close quarters. You are of the Sniper archetype, you specialize in fast and precise shots to overwhelm enemies. 

Steady Hands

Starting at 3rd level, as a bonus action, you can steady your aim on your target. You get advantage with ranged weapons to hit your target until your target moves more than 5ft. If you choose a new target or your target moved, you must re-steady your aim.

Perceptive

Also at 3rd level, you hone your awareness of your surroundings. You gain proficiency in perception if you do not already have it. Your proficiency bonus is doubled for checks with perception.

Reliable Start

At 7th level, whenever you roll for initiative, you can treat a d20 roll of 9 or lower as a 10.

Sniper's Nest

Starting at 10th level, when performing the Attack action, you can choose to set your movement to 0 but all ranged weapons attacks deal additional damage equal to your Proficiency bonus. Additionally, if you are attacking a target with your Steady Hands, a natural 19 or 20 results in a critical hit.

Perfect Aim

At 15th level, all of your ranged weapon attacks ignore half cover and three-quarters cover, and you ignore disadvantage when your target is prone.

Rapid Fire

At 18th level, as a bonus action, you can make an additional two attacks with your range weapon provided that you have the ammunition for it.

Previous Versions

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10/16/2020 11:08:23 PM
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10/24/2020 9:54:13 PM
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4/10/2024 10:33:11 PM
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4/11/2024 12:22:56 AM
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