Artificer
Base Class: Artificer

Masters of spatial manipulation and arcane engineering, these artisans wield the power to bend reality itself, crafting intricate devices known as Warp Projectors. With these marvels of invention, they harness the very fabric of space, opening rifts to distant locales with unparalleled precision.

Tool of the Trade

You gain proficiency with navigator's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Warp Walker Spells

You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Warp Walker Spells

Artificer Level Spell

3rd

catapultmagnify gravity

5th

misty step, wristpocket

9th

blinkthunder step

13th

banishmentdimension door

17th

far stepteleportation circle

Warp Projector

At 3rd level you create a small magical item them projects warp portals, this item can look like any type of small item you wish. As an action you can project two medium sized warps they both must be within 60 feet of you and touching a solid surface (can be laying flat against surface or perpendicular to it) these warps disappear once a creature has passed through them. An unwilling creature can be forced through a warp if it fails a Dexterity saving throw against your spell DC. You can make this action an amount of times equal to your proficiency bonus per long rest additionally a spell slot can be spent after all charges have been spent.

Portal Artist

You know how to better utilize and manipulate your portals. At 5th level you can expend a spell slot to increase either the size or duration of your warps, you can either increase the size category up to huge or make warps stay stable for an amount of turns equal to the level of spell slot used.

If using a free charge to create the portal you can pick to either increase the size to large or extend its duration for one additional turn, spell slots can be used to further enhance portals.

Far Travelor

At 9th level your portals now last the full duration even if a creature passes through them. Additionally you can create a single warp and enter it, when this is done you roll a d20 and if the total is equal or less than your Intelligence score you go anywhere you have been within 5 miles on a roll higher than your Intelligence score you end up in a random location within that range.  

This ability can only be used once per long rest.

Warp Master

At 15th level you master warp travel. As part of your long rest you can cast teleportation circle without expending a spell slot, you can possess a number of these circles equal to half your level (rounded down). These locations can be traveled to by using your warp projector once per day and any circle can be used to access another circle without cost. These teleportation circles can be destroyed by effects similar to dispel magic.

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