Blood Hunter
Base Class: Blood Hunter

The order os the cannibal is mainly based on the art of eating the dead as a way of sustaining yourself in battle and gaining strenght.

Rite of the Hunger

When you join this order at 3rd level, you learn the Rite of Hunger as part of your Crimson Rite feature. While the Rite of the Hunger is active, the extra damage dealt by your rite is acid. While active you gain the following benefits:

  • Your speed increases 5 ft.
  • You can use a bonus action to make a grapple check against a creature you hit with your rite this turn.

Ritualistic Consumption

Starting at 3rd level, you learn to eat on the run. You can use a bonus action to consume the heart of a dead body to regain 2d4+2, if the creature it's a non-humanoid you need to make an nature or arcana test first DC 12. In addition, if you drop a creature to 0 you can use a reaction instead. You can use it a number of times equal to your proficiency bonus, it resets on a short or long rest.

Fear and Hunger

Upon reaching 7th level, you learn to harness fear from the people around them. When you consume a victim using your Ritualistic Consumption or hit an grappled creature, all enemies within 10 ft. need to make a wisdom saving throw or be frightnend until the end of your next turn. While frightnend the creatures have disadvantage on concentration checks. A creature that passes the saving throw can't fail for the next 24 hours.

The DC is 8 + proficiency bonus + wisdom modifier.

Brand of Madness

Starting at 11th level, your Brand of Castigation breaks the mind of your foe, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, it makes a wisdom saving throw or goes mad, attacking whoever is next to them. Additionally, if the branded creature is a humanoid it makes so it can only take an action or a bonus action, not both.

Blood Curse of the Prey

At 15th level, you hone your hemocraft to make your enemies fell like prey animals and flee from you. You gain the Blood Curse of the Prey for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of the Prey

As a reaction, when a creature you can see within 30 ft. starts its turn within your meele range. The target has to use it movement during its turn to exit your range.

Amplify. The target of this cursed takes an extra 3d8 acid damage from attacks of oportunity until the end of your next turn.

Wendigo

Upon reaching 18th level, you learn to use the souls of those who you have eaten and you feed to your rage. You can use an action to dash towards the nearest creature and make 4 attacks against it. You take double damage from the next source. You can only use this once per long rest.

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