Base Class: Bard
A strange breed of Bards, the members of this college are known for their love of loud music and raucous, near-violent parties which often involve an odd form of dance-combat; a style copied by their more enthusiastic fans.
They wade ecstatically into war, being able to strike hard against their foes or empower their allies with their music. The flames of the Abyss in their tongues, the horns of Valhalla in their songs, the spirit of demons and the undead in their hearts; they are like roiling thunder crashing through the battlefield with booming voice and cacophonous performance
Heavy And Metal
When you adopt this college at 3rd level, you gain proficiency with medium and heavy armor, as well as martial weapons. Additionally, you learn the Shocking Grasp cantrip. This does not count against your number of total cantrips known.
Power Shredding
Crafting this item takes a total of 4 hours, and 20gp worth of materials. The time required to craft this item may be spent during a long rest. The item's appearance can be that of a guitar, bass, lute or any other string instrument. When wielding it in battle, it also functions as a martial weapon of your choice.
As a bonus action, you may cast Shocking Grasp on your Heavy Instrument, leaving it powered up for 1 minute.
While in this state, the sound it produces becomes that of an electric guitar, and lightning constantly crackles around it. You may add your Charisma modifier to the damage of any spells you cast through your powered up instrument, as long as the spell doesn't have a range of touch. You must finish a short or long rest before you can power it up again.
Thunder Rolls
- You learn the Thunderclap cantrip, as well as the Thunderwave and Shatter spells. These do not count against your number of spells or cantrips known.
- While powered up, when you hit a creature with an attack on your turn, you may cast a cantrip as a bonus action.
- While wielding your Heavy Instrument, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Symphony of Battle
As an action on your turn, you and all allies within 100 feet of you that can hear gain an inspiration die. These dice are not taken from your Bardic Inspiration pool. Additionally, all hostile creatures within 50 feet of you that can hear must make a Constitution saving throw against your spell save DC, taking 8d6 thunder damage and being stunned for 1 round on a failed save. On a successful one, they take half as much damage and are not stunned.
Once you use this feature, you cannot do so again until you finish a long rest.
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