Base Class: Warlock
Multi-level marketing (MLM) is a direct selling method that involves selling products or services through a network of independent representatives, also known as distributors, participants, or contractors. Distributors are not employees of the company, but instead are individual business owners who recruit their own networks to help them sell products. Your Patron might be a warlock of another Multi-Level Marketer Patron. As a warlock of a Multi-Level Marketer, your power grows by becoming a Patron yourself to other warlocks. The more powerful you grow, the more powerful your Patron grows, and thus do the abilities available to you.
Expanded Spell List
| Spell Level | Spells |
|---|---|
| 1st | Bless, Sleep |
| 2nd | Arcanist's Magic Aura, Detect Thoughts |
| 3rd | Plant Growth, Sending |
| 4th | Fabricate, Secret Chest |
| 5th | Contagion, Modify Memory |
Sales Pitch
As an action, you can cause a creature within 10-feet of you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed by you for the next 10 minutes.
Once you successfully charm a creature using this feature, you can’t use it again until you finish a short or long rest.
Signing Bonus
At 1st level, you receive a signing bonus from your Patron. Your Patron grants you one item of your choice worth less than 100gp
Snake Oil
Your patron’s powers have a profound effect on your body and magic. You cannot be poisoned by nonmagical food or drink, you can breathe in any natural environment, and nothing can prevent you from falling asleep or staying asleep unless you are willing to be awake.
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with acid damage. On a critical hit, this trait deals one additional damage die when determining the acid damage the target takes.
Influencer
Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 hour or until the creature takes any damage.
Time Share
Your Patron grants you access to a series of shared magical dwellings. You learn the Heroes' Feast, Magnificent Mansion, and Demiplane spells and can cast them each once per day.
Previous Versions
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4/15/2024 3:24:52 AM
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Coming Soon
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