Fighter
Base Class: Fighter

The Swordmaster focuses on mastering the art of sword combat, with a mix of flashy techniques and precise strikes.

Sword Skills

At 3rd level, you gain access to a set of Sword Skill, powerful techniques that  you can use in combat. You learn two sword skills of your choice and you gain additional ones as you level up. 

At 3rd level, you gain 3 "Stamina" points to use on your Sword Skills. You gain 1 more Stamina point per level (E.G. At Level 20, you should have 20 total Stamina Points).

On a Critical hit, you expend one less Stamina point than the cost of the Sword Skill. 

Aerial Assault

Leap into the air and rain down a series of strikes upon your enemies.
Make 2 attacks against a single target from above, if both attacks hit, the target is knocked prone. 

Cost 4 Stamina Points

Arcane Assault

Infuse your blade with raw arcane energy, cutting through magical defenses.
This attack ignores any resistances or immunities the target has, and it automatically dispels any magical effects it hits.

Cost 6 Stamina Points

Assassin's Strike

Strike with deadly precision, aiming for vital organs and weak points.
For this turn, attacks score a critical hit on a roll of 19 or 20.

Cost 6 Stamina Points

Blade Dance

Perform a graceful dance with your sword, making a series of quick and precise strikes against multiple targets.

Make three attacks against different targets within 5 feet.

On a critical hit, you can immediately make another attack against the same target.

Cost 3 Stamina Points

Blade of the Phoenix

Ignite your blade with the flames of the mythical phoenix, engulfing your enemies in fire.
All enemies within a 15-foot cone in front of you must make a Dexterity saving throw or take 3d10 slashing damage + Strength/Dexterity modifier + 2d8 Fire damage.

Cost 5 Stamina Points

Blade Rush

Dash forward in a blur of motion, slashing at all enemies in your path.
Damage all enemies in a 10-foot line. You can move up to your movement speed in a straight line before or after the attack.

Cost 3 Stamina Points

Blade Storm

Unleash a torrent of slashing strikes against a single target.
Make 5 weapon attacks. If all 5 attacks land, a streak of lightning comes down from the sky on your target and deals an extra 5d10 Lightning damage.

Cost 10 Stamina Points

Celestial Fury

Channel celestial energy through your blade, slamming it into the ground, and creating a radiant explosion that purges darkness.
Enemies must make a Wisdom Saving Throw or take 4d8 radiant damage in a 15 foot radius around you (half damage on a successful save).

Cost 5 Stamina Points

Crescent Moon

Execute a spinning slash, hitting all enemies within a 10-foot radius around you. Enemies (That are 1 size larger than you or smaller) hit are pushed 5 feet away from you. 
Cost 2 Stamina Points

Divine Retribution

Channel divine justice through your sword, smiting evil with righteous fury.
This attack deals double damage against fiends and undead, and the target must make a Wisdom saving throw or take an extra 1d20 Radiant damage.

Cost 7 Stamina Points

Dragon's Roar

Unleash a primal roar as you strike, frightening enemies in your vicinity.
After making a weapon attack, all enemies within a 20-foot radius must make a Wisdom saving throw or be frightened of you until the end of their next turn.

Cost 4 Stamina Points

Earthquake Slash

Strike the ground with your sword, causing a shockwave that knocks enemies prone and damages structures.
All creatures within a 15-foot radius must make a Dexterity saving throw or be knocked prone. Additionally, all structures in the area take double damage.

Cost 5 Stamina Points

Elemental Fury

Infuse your blade with the power of the elements, unleashing a devastating elemental explosion.
All creatures within a 15-foot radius must make a Dexterity saving throw or take your weapons damage + an additional 2d6 damage of the chosen element (Fire, Cold, Lightning).

Cost 6 Stamina Points

Ethereal Step

Phase out of reality for a brief moment, dodging attacks and repositioning yourself.
You become incorporeal until the start of your next turn, allowing you to move through creatures and objects as if they were difficult terrain. Attacks against you have disadvantage.

Cost 4 Stamina Points

Flashing Blade

Move with incredible speed, making a flurry of strikes against a single target.
Make two attacks against a single target. If both attacks hit, the target must succeed on a Dexterity saving throw or be blinded until the end of its next turn.

Cost 3 Stamina Points

Frostbite Slash

Coat your blade in icy frost, freezing your enemies in their tracks.
If the attack hits, add your proficiency bonus and 2d6 cold damage.
The target's speed is reduced to 0 until the end of its next turn if the attack hits.

Cost 5 Stamina Points

Frozen Wrath

Channel the bitter cold of the northern winds into your sword, freezing enemies solid.
The target must succeed on a Constitution saving throw or be restrained for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Cost 5 Stamina Points

Gale Strike

Summon a powerful gust of wind with your sword, knocking enemies back and disrupting their attacks.
All enemies within a 15-foot cone in front of you must make a Strength saving throw or be pushed 20 feet away from you.

Cost 5 Stamina Points

Horizontal Slash

Perform a wide sweeping slash, hitting all enemies adjacent to you. Add your Strength to your damage roll. Enemies hit have their movement halved until the end of their next turn.
Cost 1 Stamina Point

Inferno Blade

Infuse your blade with the flames of the mythical phoenix, engulfing your enemies in fire.
All enemies within a 15-foot cone in front of you must make a Dexterity saving throw or take additional fire damage equal to your Strength or Dexterity modifier.

Cost 5 Stamina Points

Lightning Thrust

Charge your blade with crackling electricity, piercing through your enemy's defenses.
The target must succeed on a Constitution saving throw or be paralyzed until the end of its next turn.

Cost 4 Stamina Points

Phantom Blade

Summon spectral blades to aid you in combat, striking at your command.
You summon two spectral blades that hover around you. As a bonus action on your turn, you can command one of the blades to make a melee attack against a target within 15 feet of you.

Cost 4 Stamina Points

Riposte

Anticipate an enemy's attack and counter with a swift strike of your own.
Use your reaction when an enemy misses you with a melee attack to make a melee attack against that creature.

Cost 3 Stamina Points

Rising Dragon

Jump into the air and bring your sword down with tremendous force, dealing extra damage to a single target.

If the attack hits, the target is knocked prone.
Cost 2 Stamina Points

Shadow Step

Instantly teleport behind a target, catching them off guard.
You teleport up to 30 feet to an unoccupied space adjacent to a creature you can see. If the attack hits, the target is unable to take reactions until the start of its next turn.

Cost 3 Stamina Points

Sonic Leap

Leap forward with incredible speed, closing the distance to your target and delivering a devastating strike. After the attack, you can immediately disengage without provoking an opportunity attacks. 

Cost 2 Stamina Points

Sundering Strike

Strike with such force that you sunder the target's armor and weapons.
The target must succeed on a Strength saving throw or have its AC reduced by 2 until it completes a short rest.

Cost 5 Stamina Points

Switch Out!

Move a willing target back and attack from their old position. 
Choose a willing creature within 30 feet of you. That creature can immediately move up to its speed without provoking opportunity attacks, and you can move into the space it previously occupied. You can then make a melee attack against a target within your reach as a bonus action.

Cost 5 Stamina Points

Sword Barrier

Create a defensive barrier of sword energy around yourself, reducing incoming damage for a short duration.
You gain resistance to all physical damage (Slashing, Piercing, Bludgeoning) for 1 minute. This effect ends if you make an attack.

Cost 3 Stamina Points

Sword of the Abyss

Tap into the darkness of the abyss, corrupting your blade with shadowy energy.
The target must succeed on a Wisdom saving throw or be cursed, taking additional necrotic damage equal to your Strength or Dexterity modifier at the start of each of its turns for 1 minute. The curse can be removed by a greater restoration spell or similar magic.

Cost 7 Stamina Points

Tempest Strike

Channel the power of the storm into your sword, unleashing a devastating whirlwind of energy.
You gain advantage on all attacks made with this skill against targets that are flying. 

Cost 4 Stamina Points

Thrusting Strike

Quickly thrust your sword forward, dealing piercing damage to a single target. Add your Strength modifier to your damage roll. If the attack hits, you can make another attack with disadvantage against the same target. 

Cost 1 Stamina Point

Thundering Blow

Deliver a thunderous strike that knocks the target back and stuns them momentarily.
The target must succeed on a Strength saving throw or be pushed 10 feet away and stunned until the end of its next turn.

Cost 3 Stamina Points

Thunderstorm Blade

Call down bolts of lightning with each swing of your sword, electrifying the battlefield.
All enemies within a 20-foot radius must make a Dexterity saving throw or take additional lightning damage equal to your Strength or Dexterity modifier + 1d20 and be stunned until the end of their next turn.

Cost 5 Stamina Points

Tornado Strike

Spin rapidly while moving forward, hitting all enemies around you multiple times.
Attack all enemies within 5 feet, repeated for 3 strikes. 
Each target hit must succeed on a Strength saving throw or be pushed 5 feet away from you.

Cost 4 Stamina Points

Tsunami Slash

Unleash a torrent of water from your sword, drenching enemies and knocking them prone.
All creatures within a 20-foot cone in front of you must make a Strength saving throw or be knocked prone and take additional damage equal to your Strength or Dexterity modifier.

Cost 5 Stamina Points

Venomous Strike

Inflict a poisonous wound with your blade, causing lingering damage over time. 
Targets must make a Constitution saving throw, or take an additional 2d10 Poison damage to your strikes for the next 30 seconds (5 Rounds). 

Cost 5 Stamina Points

Vertical Arc

Use your main hand sword to hit all enemies in a 10-foot line. All enemies must make a dexterity saving throw or be knocked prone. 

Cost 1 Stamina Point

Vortex Slash

Create a swirling vortex of energy with your sword, pulling enemies towards you and dealing damage.
All enemies within a 10-foot radius must make a Strength saving throw or be pulled 10 feet towards you. If a target enters your melee range, you may make a weapon attack against them. 

Cost 7 Stamina Points

Whirlwind Strike

Spin rapidly, slashing at all nearby enemies multiple times.
Attack all enemies within 5 feet. You gain temporary hit points equal to the total damage dealt. 

Cost 2 Stamina Points

Skill Mastery

At 3rd level, you gain proficiency in the Acrobatics skill if you don't already have it. Additionally, you can add your proficiency bonus to any saving throw you make against being disarmed.

Blade Focus

At 7th level, you gain a deeper understanding of sword combat. You can add your Intelligence modifier to your attack and damage rolls made with swords.

Enhanced Swordsmanship

You gain a +1 bonus to attack rolls made with melee weapons.
When you take the Attack action, you can make one additional attack as part of that action.

Sword Mastery

Your proficiency bonus is doubled for any ability check you make that uses your proficiency with a melee weapon.
When you take the Attack action, you can make one additional attack as part of that action.

Supreme Swordsman

Your mastery of the blade reaches its peak.
You gain a +2 bonus to attack rolls made with melee weapons.
When you score a critical hit with a melee weapon attack, you can choose to roll the weapon's damage dice three times instead of twice.
Additionally, you have advantage on saving throws against effects that would incapacitate or restrain you.

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