Barbarian
Base Class: Barbarian

Some warriors show reverence for the sun - using its radiance to fuel their fury. These barbarians' power rises like the sun as they take damage and they unleash it upon their foes.

Strength of Pride

Starting at 3rd level, you gain resistance to physical damage during the day, even while not raging. Does not stack while raging.

Rising Sun

At 3rd level, whenever your resistances reduce damage, you store the mitigated hit points in a separate pool called your Rising Sun points. This pool empties when you finish a long rest.
You can use your Rising Sun points in the following ways:

You can spend 10 points to gain an additional rage.

Whenever you hit with an attack, you may spend Rising Sun points to deal additional damage. For every 10 points you spend, you deal an additional 1d8 damage. This extra damage is radiant or fire, and you can roll a maximum number of d8's equal to your proficiency bonus.

Morning Heat

Starting at 6th level, if you would fail an ability check in which you are proficient, you can spend any number of Rising Sun points. For every 5 points you spend, you get a +1 to the ability check.

Cruel Sun

Starting at 10th level, you can create a ball that burns with the heat of the sun. As a bonus action, or as part of your bonus action to enter rage, you create a 5ft diameter ball of fire above your head that shreds bright light in a 30ft radius and dim light for an additional 30ft. You can move the ball up to your move speed in any direction on your turn, and both you and creatures within 10ft of the ball take 1d6 fire damage at the start of your turn. If used out of combat, the heat deals 10d6 damage to you for every minute it is active. This ability lasts until you use a bonus action to end it or until you are unconscious, and you cannot use this feature again until you finish a long rest or spend 30 Rising Sun points.

The One

Starting at 14th level, your connection with the sun grows so powerful that you gain the following benefits:

  • You can now use a bonus action to spend Rising Sun points and gain temporary hit points equal to the amount spent.
  • You can negate any magical and non magical damage targeted at you for the turn after entering rage. Can only be used once per long rest.

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