Cleric
Base Class: Cleric

Your planet having been threatened by the world-devouring entity known as Galactus, you made a fateful bargain with the cosmic being. In exchange for sparing your world, you agreed to become Galactus' herald, scouring the universe in search of suitable planets for Galactus to consume. Empowered by the Power Cosmic, you, the Silver Surfer's physical form was transformed into a silver-skinned being with superhuman strength, speed, and endurance.

Silver Skin

Being a herald to Galactus, you gain physical bonuses in order to allow for you to fight and scout in his favor. You gain +2 to all physical statistics (Strength, Dexterity, and Constitution) and a +10 to movement speed.

Cosmic Surfboard

To support your traveling, Galactus grants you a surfboard imbued with the power cosmic. When you're not standing on it, as a bonus action, you may control it's movement, and move it up to your movement speed as a flying speed. If you hit a creature with the surfboard while it's alone, or while wielding it as a weapon it deals damage equal to your cleric level plus your strength modifier. While standing on the surfboard, you gain a flying speed equal to double your walking speed and can't use it to attack. It takes a bonus action to hop on your surfboard during combat.

Channel Divinity: The Power Cosmic

Galactus imbues you with all the power of known clerics throughout the universe allowing you to access a range of Channel Divinity's of your choice as an action.

Cosmic Healing

Whenever you take damage of any sort, as a reaction, you may choose yourself or an ally within 30ft of you. The chosen creature gains 1d8hp.

Power Absorption

You absorb the class and subclass abilities of one creature within a 30ft range. It takes a Dc15 Wisdom saving throw to avoid this. While in this form, if you take damage, make the saving throw yourself, if failed you revert to your normal classes and subclasses. If the chosen creature is multi-classed, you may choose either of their classes to transform into. If the creature fails the saving throw, they revert to the stats of a commoner unless they have another class. While another class, you still retain your level 1 and 2 subclass features, you retain none of your own spells though, you do gain the ones that the creature had prepared though. If you have another class and subclass, you do not retain those abilities as well. Once it ends, you regain all your regular class abilities and so does the creature targeted. You may use this ability, an amount of times equal to your proficiency modifier.

Galactus Summoning

As an action, you may start a ritual to summon Galactus to devour your enemies. You may only activate this once per long rest. You must use 10 consecutive actions or 1 minute to summon Galactus, if you take damage treat it as if you were concentrating on a spell and make the appropriate saving throw. When Galactus is summoned, at the beginning of each of their turns, make a dc25 wisdom saving throw. If failed, Galactus attacks completely randomly in an effort to destroy all those surrounded by him besides you. If succeeded, he takes a command from you, following whatever order he can fulfill in an action. Galactus can only leave if a dc25 Charisma (Persuasion) check is made or he is defeated. If you are killed, Galactus proceeds to grow in size until he eats the world, how fast he grows and if players can defeat him at such a size is up to the dm's discretion.

Galactus has the statistics of a Tarrasque. 

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