Base Class: Sorcerer
Your birth is tied to Fey magic. Perhaps you have Fey ancestry, or maybe your birth was the result of a pact made with a Fey. The power of the Feywild has transformed your appearance. At your option, you can pick from or roll on the Fey Sorcerer Quirks table to create a quirk for your character.
Fey Sorcerer Quirks
| d6 | Quirk |
|---|---|
| 1 | Your skin sparkles in the sunlight. |
| 2 | Wherever you step, you leave behind a trail of colorful mushrooms. |
| 3 | You barely bleed, even when badly injured. |
| 4 | Your heart beats twice as fast. |
| 5 | You do not appear to age. |
| 6 | Your eyes shine with a bright intensity. |
Fey Magic
Your link to the divine allows you to learn spells from the bard class. Starting at 1st Level, when your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the bard spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Wisdom of the Forest
Your fey qualities give you a supernatural wisdom. As a result, starting at 1st level, whenever you make a Wisdom check, you gain a bonus to the check equal to your Proficiency Bonus
Fey Friend
At 6th level, you gain the ability to call forth a fey being to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a fey being to target one creature you can see within 120 feet of you. The being uses the dryad statistics (see the Monster Manual or appendix C in the Player’s Handbook), with the following changes:
- It appears with a number of temporary hit points equal to half your sorcerer level.
- It can move through other creatures and objects as if they were difficult terrain. The fey takes 5 force damage if it ends its turn inside an object.
- At the start of its turn, the fey automatically knows its target’s location. If the target was hidden, it is no longer hidden from the fey.
The fey appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the fey. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The fey can make opportunity attacks, but only against its target. Additionally, while the fey is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The fey disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.
Step through the Wilds
At 14th Level, you learn to slip in and out of the Feywild to move in a blink of an eye: you can cast misty step without expending a spell slot. You can do so a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
In addition, whenever you cast misty step, you can bring along one willing creature you can see within 5 feet of you. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space.
Illusory Oddity
Starting at 18th level, you can spend 7 sorcery points as an action to cast weird
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