Monk
Base Class: Monk

As a Monk continues down this path and grows while following the Ways of the Luminous they gradually begin to see things emanating with more ease, able to distinguish the type that comes from every thing big and small, magical objects, spells, the sound of a weapon approaching it's intended destination. The brief period of their life where the colors that all can see become a distant memory as they often begin to believe that the colors of the tones are the true artistic creations of the Gods. They can begin to manipulate or intervene with these notes, injecting their own to sway or repel out of creatures and objects. The Way of the Luminous often find it difficult to try and explain what it is they see to those who can't for the uniqueness of each person is overwhelming in its quantity. Often the best they could say is that its like a constant music that exists simultaneous in dance with itself, each one beautiful no matter its source, and each one brings color to a backdrop of gray, black, or white.Or that it is a infinite painting that constantly changes but is always imperfect.

True Colors

When you choose this ability at 3rd level the teachings of the Way of the Luminous..


You gain Darkvision if you don't already have it


You cannot be blinded or deafened


You can see magic being cast or on an object or person even if the spell does not usually have a visual component. Magic being seen this way appears as a bright aura and the color of the aura shows you which school of magic the spell is from.

 

 

Pinpoint Notes

At 3rd level you may spend a ki point as a bonus action to focus on the unique tone of your enemy that is within 30 feet which you can see flowing out of the target in the form of musical notes fluctuating a rainbow of colors. This lasts one minute, it gives you Truesight of the target and your chance to critical strike against the target is now 19 and 20 on the attack roll with unarmed strikes and monk weapons. You cannot place Pinpoints Notes on another target again until the current target affected is unconscious, dead, or is out of combat.

 

Sway of Colors

At 6th level as you become more experienced with a unique way of looking at the world and how magic is a integral part of it.

Your Darkvision is now Superior Darkvision

You can see people who are invisible through magical means


You can spend two ki points to give yourself either advantage with saving throws against a spell cast or a normal roll against a spell cast should you normally have disadvantage. You can only do this once per combat round.

Mystic Eyes

At 11th level you can disrupt the unique tones or calm them as your ability to see the sound of magic starts to blossom.


As an attack action, you may spend three ki points to make an attack roll against a enemy while using or wielding unarmed strikes and monk weapons that casts on a successful roll a 3rd level Dispel Magic as a touch spell, for each spell of 4th level or higher on the target, make an ability check using your wisdom modifier. The DC equals 10 + the spell’s level. On a successful check, the spell ends. A successful attack roll also does 2d8 psychic damage but does not invoke the Monk Martial Arts bonus action attack. If used on an enchanted item the enchantment on the item recovers after a minute.

As an action, you may spend two ki points to strike an ally while using or wielding unarmed strikes and monk weapons who is under the affect of the conditions blind, deafened, charmed, frightened, paralyzed and/or stunned to make them roll a wisdom saving throw. The DC equals to your Ki save DC. On a fail at the end of your turn they are no longer blind, deafened, charmed, frightened, paralyzed and/or stunned.

Symphony

At 17th level, you can see and hear these notes and sounds beyond imaginable capabilities seeing them as a opera or symphony of which you can impose your own uniqueness upon, adjusting the piece being played.

Once per round you may spend 4 ki points and use your reaction to attempt to redirect a attack or spell that targets you or an ally that has hit or succeed against a saving throw against you or the ally within 30 feet of you. Make a DEX check against a DC 10 + the target's STR or DEX modifier depending on which is higher for melee or range attacks or a DEX check against a DC of 10 + the spell's level for the spell cast. On a success the intended target takes no damage and/or is unaffected by the spell effect and if the attack or spell with damage is ranged you may choose a new target within 30 feet of yourself to take the attack instead using the original roll of the attack or spell.

If you use this ability against an attack or spell cast by the target of your Pinpoint Notes the reaction range is uncapped however can still only be redirected at a target within 30 feet of yourself.

This ability does not work on spells that do not choose it's targets such as fireball or entangle and does not work on spells with the range of self.

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