Base Class: Monk
Monks of the Way of the Controlled Instant learn to further adapt to time beyond how most others can experience. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Allowing them move fluidly and swiftly through the battlefield. Those who follow the Way of the Controlled Instant might be members of a religious order, following in the ways of the God of Time, Chropán.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in the History and Religion skills, and you learn one additional language of your choice.
Additional Ki Uses
At 3rd level, you gain the following uses of Ki:
- Quick Escape: After being attacked, whether a hit or miss, you can use your reaction to spend 1 ki point to move up to half your base movement speed without provoking opportunity attacks.
- Precision Strike: Whenever you make an attack roll that is not at disadvantage, you can spend 1 ki point to give yourself advantage on that one attack.
Quickened Reflexes
Under the Way of the Controlled Instant, your sense of time is slightly enhanced letting see and be ready more than most. You gain a second reaction each round of combat. At least one of the reactions must be a use of: an opportunity attack, deflect missiles, slow fall (when feature is gained), or a readied action.
Echoing Strike
At 6th level, you are able to strike with such concentrated speed that your strikes seemingly have an aftershock after landing. Whenever you take the attack action, you can enhance your first attack by withholding your extra attack (if using Flurry of Blows, you can withhold your second strike) or alternatively spend 2 ki points. Doing so you gain a +2 to your attack roll and damage roll. As well as deal an additional 2 martial arts die of force damage to the attack.
At higher levels, the additional bonus to hit and damage are increased. At level 11 the bonus is +3, and at level 17 the bonus is +4.
Hands of Time
At 11th level, your perception of time becomes clear that while you are faster than most, you can also make others much slower. Your attacks now deal an additional martial arts die of force damage. Additionally, you can spend 2 ki points to effectively cast Slow on the enemies you attack until the end of your turn, enemies must succeed on a Wisdom saving throw against your Ki save DC. The Slow effect lasts until the start of your next turn. This ability cannot be paired with Stunning Strike.
Freedom in an Instant
At 17th level, you can briefly halt time from the power of your will. As an action you can spend 6 ki points to briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4+1 turns in a row, during which you can use actions and move as normal. This effect ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. However, during the last turn before time returns to normal, you are able to use your turn to make a full turn of attacks which then leads into time resuming as normal. In addition, the effect ends if you move to a place more than 1,000 feet from the location where you began.







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