Wizard
Base Class: Wizard

On the plane of Ravnica, an enclave of magic-users known as hieromancers enforce the rulings of the Azorius Senate in their entirety. They are masters of detainment and criminology, and are a feared presence on their home plane. Law magic does not exist for the purpose of execution and blind destruction. Instead, it seeks to bind those that would seek to escape judgment, render them incapable of retribution, deception, or escape, and dole out punishment befitting the crime.

After the events of the Gatecrash, several lawmages fled or were cast out from Azorius, and thus, Ravnica. They have begun expanding the influence of their magic, allowing other planes to learn the art of hieromancy and defend order throughout the multiverse.

Detain

Starting at 2nd level, you have learned to weave your magical abilities into powerful bindings to detain your foes. As an action, you may force one creature you can see within 30 feet of you to make a Strength saving throw against your Spell Save DC. On a failure, that creature is restrained for 1 minute. You are considered to be concentrating while using this feature. If a creature that has been restrained by this effect takes damage, it can immediately repeat the saving throw to attempt to resist the effect. You can do this a number of times equal to your Intelligence modifier, and you regain all expended uses upon taking a long rest.

Effective Interrogation

Starting at 2nd level, you can use your magic to root out deception from the minds of criminals and bring forth the truth. As an action, you can force one creature you can see within 30 feet of you to make a Charisma saving throw against your spell save DC. On a failed save, that creature cannot speak a deliberate lie in your presence for the next 10 minutes. You know whether the creature succeeds or fails its saving throw. If the target is restrained, they have disadvantage on the saving throw against this effect. You can do this a number of times equal to your Intelligence modifier and regain all expended uses upon taking a long rest.

Bind Magic

Starting at 6th level, you gain the ability to utilize your magic to block the magical abilities of others from being able to strike you. As a reaction, when a creature you can see is casting a spell of 1st level or higher, you can attempt to counter it. To counter a spell, make an Intelligence check. The DC equals 10 + the spell’s level. On a success, the spell fails and has no effect, and the target cannot cast a spell of 1st-level or higher until the end of its next turn. You can do this once and regain all expended uses upon taking a long rest.

Crowd Control

Starting at 10th level, you have become a master of capturing the unjust. When you use your “Detain” feature, you can use it on a number of targets equal to your Intelligence modifier all at once.

Grand Arbiter

Starting at 14th level, you have mastered the pinnacle of law magic. Your “Detain” and “Effective Interrogation” features now recover their uses whenever you take a short rest, and your “Bind Magic” feature can now be used a number of times equal to your Intelligence modifier and regains all expended uses upon taking a long rest.

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