Base Class: Cleric
A cleric of the Sound Domain, commonly known as a Saint of Sound, leads congregations or services with song or rhythm. The title is not specific to any god, but rather the action. They excel at aiming and using sound waves for weal and woe.
Saints of Sound are often called upon for great ceremonies. Their skill at affecting many listeners at once is what grants them their niche.
Sound Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
At 1st level, you gain proficiency with two instruments of your choice. You also become proficient in both Performance and Stealth.
Quivering Spears
Also at 1st level, you can make weapons vibrate at range. After a creature within 15 feet of you hits you or an ally with a weapon attack, you can use your reaction to cause the creature to make a Dexterity saving throw equal to your Spell Save DC. On a failed saving throw, the creature drops their weapon.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Siren Song
Starting at 2nd level, you can use your Channel Divinity to reshape your spells.
When you cast a spell, you can expend a charge of your Channel Divinity to change the shape of the spell into a cone or a sphere centered on you, with half of the range of the original spell.
Shockwave
At 6th level, whenever you deal damage or take the attack action on your turn, you may push your target(s) 10 feet in any direction. This movement does not provoke opportunity attacks.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Perpetual Rumble
At 17th level, during combat, every grounded enemy within 100 feet of you takes 3d8 thunder damage at the start of your turn, every round.
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