Base Class: Fighter
A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Banneret serves as the generic name for the Purple Dragon Knight archetype if you use it in campaign settings other than the Forgotten Realms or to model warlords other than Purple Dragon Knights.
Rallying Cry
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.
When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to half of the healing you receive from Second Wind (rounded up), provided that the creature can see or hear you.
Royal Socialite
At 7th level, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, Performance, or Persuasion.
Your proficiency bonus is doubled for any ability check you make that uses the selected skill.
Animal Handling
You gain proficiency in Animal Handling. Your proficiency bonus is doubled for this skill.
Insight
You gain proficiency in Insight. Your proficiency bonus is doubled for this skill.
Intimidation
You gain proficiency in Intimidation. Your proficiency bonus is doubled for this skill.
Performance
You gain proficiency in Performance. Your proficiency bonus is doubled for this skill.
Persuasion
You gain proficiency in Persuasion. Your proficiency bonus is doubled for this skill.
Ally Surge
Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack, or cast a 1st level spell or cantrip with a casting time of 1 action, with its reaction, provided that it can see or hear you.
Inspiring Resolve
Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll a saving throw and you aren't incapacitated, you can choose one ally within 60 feet of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the new roll.
Coordinated Attack
At 18th level, your companionship with your allies lets you attack in synergy, acting as one. Whenever you use your Extra Attack, you can instead choose to have an ally within 5 feet of you or the target of your Extra Attack make a melee weapon/spell attack. You can do this for up to 2 Extra Attacks per each attack action.
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