Fighter
Base Class: Fighter

Molten Knight | Fighter subclass

 You require at least 13 constitution in order to multiclass

Knights who committed grievous crimes are set into this armor that cannot be removed and it heats to set the man on fire until they pay for their heinous acts. Through this method, they adapted their bodies by speeding the flow from their blood vessels so much that they can sustain their fiery heat that now they can even sustain lava for several seconds. Through such torture, they found redemption and forgiveness, and whenever they see fire, they will always remember their past mistakes.

 

 

Spell save DC = 8 + proficiency + constitution modifier

 

Molten Knight table:

 

Level

Heating Surge

Fire Damage

1st

3

+2

2nd

3

+2

3rd

4

+2

4th

4

+3

5th

4

+3

6th

4

+3

7th

5

+4

8th

5

+4

9th

5

+4

10th

6

+5

11th

6

+5

12th

6

+5

13th

6

+5

14th

6

+5

15th

7

+6

16th

7

+6

17th

7

+6

18th

7

+6

19th

7

+6

20th

7

+6

 

Knight of fire

A Molten knight’s body has an efficient regulation of the temperature through the blood vessels. The Molten Knight gains resistance to fire damage and burning conditions doesn’t apply to you, only earning 1d4 fire damage whenever you are burning. You have to wear heavy armor and a helmet in order to activate the molten’s knight abilities.

Searing Combustion

At level 3, a Molten knight begins to speed his heart to increase the flow of blood, beginning to burn. Your Action Surge is changed into Heating Surge, making yourself burn for 4 rounds, dealing 1d4 damage to yourself, dealing fire damage with your weapon while you are burning + 1 turn. You gain more fire damage on your damage rolls and Heating Surge points depending on your fighter level.

Immolation

At level 7, you burn so much that you can hurt those besides you. When someone is 5 feet of you when you are burning, you can deal 2d6 fire damage every turn. It deals half damage if it passes the DEX saving throw. You can do this once per short rest.

No More Pain for Mistakes

At level 10, a Molten Knight can also remove one status effect once per long rest when under the effect of burning. If it’s under a status effect while it is burning, it gains advantage to WISDOM saving throws when you are burning.

Justiciar of Day and Night

At level 15, your armor is your home and the fire its protector. You can use any armor to attune to it. When attuned to an armor, you earn AC equal to the turns of burning effect. You can sleep with your armor on.

Magma Heart

At level 18, you bring fiery justice into the world! You learn to unleash an explosion using your blood adrenaline. When you are Heating Surge, you can explode 20 feets radius, dealing 15d6 fire damage to those besides you. On a successful dexterity saving throw, it deals half as much, on a failed one, it deals maximum damage. You can use it once per long rest

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