Barbarian
Base Class: Barbarian

Distraction

Distracting Performer

You gain proficiency in Performance

Distracting Reckless

While in a Distracting Frenzy when you attack  recklessly you must roll a d6 if the number is lower than number of people who can see you within 60 feet you get a stack of Distraction.

 

 You lose all stacks when you on a long rest. You may also empty your stacks on a short rest.

 

When you start your turn with stacks equal to or greater than twice your level you must make a wisdom save DC (equal to the amount of stacks of Distraction) to keep your composure, on a fail you must spend the turn lethargic and expend all of your Stacks of Distraction. At 14th level you no longer need to make wisdom saves to keep your composure no matter the amount of stacks you have.

Distracting Frenzy

At 3rd level, you unlock the power of Distracting Frenzy, allowing you to embrace the effects of your Distraction stacks to bolster your combat abilities.

 

When you enter a rage, you can choose to activate your Distracting Frenzy feature. When you enter a Distracting Frenzy you may gain Distraction stacks equal to your charisma modifier.

As you accumulate Distraction stacks, you start to suffer from the effects of your Distracting behavior. For every three stacks of Distraction you have, you suffer a penalty to your Armor Class equal to the amount. (i.e. 3 = -1AC 6= -2AC)

 

However, as you reach 3 or more stacks of Distraction, you also gain a powerful buff to your attacks. For each third stack of Distraction, you gain a bonus to your attack rolls (i.e. +1 to hit at 3 +2 to hit at 6)

Distracting Nature Charges

Starting at level 6 you gain a number of Distracting Nature Charges Equal to your Charisma Modifier, You regain these charges on a long rest

Distracting Movements

As an Distraction barbarian, you revel in drawing attention to yourself and creating chaos on the battlefield. At 6th level, you gain the ability to use your Distracting Frenzy in a more daring and attention-grabbing way. While you are in your Distracting Frenzy.

 

As a bonus action, you can expend a Distracting Nature Charge to force all creatures that can see you within 60 feet of you to make a Charisma saving throw.The DC for this saving throw is 8 + your Charisma modifier + your proficiency bonus. On a failed save, the affected creatures have disadvantage on all attacks until the start of your next turn.

Persuasive Armor

At level 6 you can use one of your Distracting Nature Charges to gain a natural advantage over people, While in a Distracting Frenzy and above 3 stacks of Distraction you may add your Charisma to your AC as a reaction to being hit by an attack or ability. When you use this ability you gain a stack of Distraction.

Distraction

Starting at 10th level, Whenever a creature within 5 feet of you makes an attack with disadvantage, you may use your reaction to make an attack of opportunity this attack doesnt benefit from your Distraction Stacks.

Additionally when using Distracting Movements you may choose a creature who gets advantage on the save if they succeeed the save they gain temp HP equal to the amount of Distraction you have. for every three stacks of Distraction after you may choose on additional creature.

Using Your Assets

At 14th level, You use the Opportunities you have made for yourself to help strike through to your enemy. You may use a bonus action on your turn to give a bonus to your next damage roll this turn equal to your Distraction stacks divided by two, using this feature expends all your stacks of Distraction.

While using this feature you cannot benefit from the to hit modifier of Distraction Stacks, and you do not recover the AC from expending the Distraction until the start of your next turn.

You may use this feature a number of times equal to your Charisma Modifier per long rest. 

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