Monk
Base Class: Monk

Radiant Sun Bolt

Starting when you choose this tradition at 3rd level, you learn how to use your body to hurl searing bolts of magical radiance.
    When you make an unarmed strike on your turn, you may cause it to deal radiant damage instead of its normal damage type. If you do so, you can target a creature within 30 feet instead of within your melee reach.

Searing Arc Strike

At 6th level, you gain the ability to channel your ki into searing waves of energy. You can spend 1 ki point to cast the burning hands spell as a bonus action.
    You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell's level by 2. The maximum number of ki points (1 plus any additional points) that you can spend on the spell equals one-third of your monk level, to a maximum of 5 ki points at monk level 15.

Searing Sunburst

At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet., where it erupts into a sphere of radiant light for a brief but deadly instant. You may make an unarmed strike as a bonus action immediately before or after you take this action.
    Each creature in that 20-foot-radius sphere must make a Constitution saving throw, taking radiant damage on a failed save, or half as much damage on a successful one. The radiant damage equals two rolls of your Martial Arts die. A creature with the Sunlight Sensitivity (or Hypersensitivity) trait makes this save with disadvantage. A creature doesn't need to make the save if the creature is behind total cover that is opaque.
    You can increase the sphere's damage by spending ki points. Each point you spend increases the damage by two rolls of your Martial Arts die. The maximum number of ki points that you can spend on the sphere equals one-third of your monk level.

Sun Shield

At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight, and it shines even in magical darkness. You can extinguish or restore the light as a bonus action.
    Whenever you deal radiant damage to a creature inside the bright light while this light shines, you can add your Wisdom modifier to the damage.

Radiant Sun Bolt

Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.
    Whenever you make an unarmed strike on your turn, you can cause it to deal radiant damage instead of its normal damage type. When you do so, you can target a creature within 30 feet of you instead of within your melee reach.

Searing Arc Strike

At 6th level, you gain the ability to channel your ki into searing waves of energy. You can spend 1 ki point to cast the burning hands spell as a bonus action.
    You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell's level by 2. The maximum number of ki points (1 plus any additional points) that you can spend on the spell equals one-third of your monk level, to a maximum of 5 ki points at monk level 15.

Searing Sunburst

Beginning at 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.
    Each creature in that 20-foot-radius sphere must make a Constitution saving throw, taking radiant damage equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one. A creature doesn't need to make this save if the creature is behind total cover that is opaque.
    You can increase the sphere's damage by spending ki points. Each ki point you spend increases the damage by two rolls of your Martial Arts die. The maximum number of ki points that you can spend equals one-third of your monk level.

Sun Shield

At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight and ignores magical darkness. You can extinguish or restore the light as a bonus action.
    Whenever you deal radiant damage to a creature in the bright light while the light shines, you can add your Wisdom modifier to the damage.

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