Monk
Base Class: Monk

Through your training and mastery, you have learned ways to master your soul to gather information from others or cause pain to them through their soul/souls.

Test the Soul

Starting at 3rd level, you can strike an enemy's soul to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Flurry of Blows, you can analyze it. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed strike against that creature if it’s within your reach. This benefit lasts until you finish a short or long rest.

Additionally, when you analyze a creature, you learn all of its damage vulnerabilities, damage resistances, damage immunities, and condition immunities.

Souls Truth

Starting at 6th level, you can precisely strike a hidden cluster of nerves on a creature, temporarily preventing it from masking its true thoughts and intent. When you hit a creature with an unarmed strike, you can spend 1 ki point to force it to make a Charisma saving throw. On a failed save, the creature is unable to speak a deliberate lie, and all Charisma checks directed at the creature are made with advantage for up to 10 minutes. You know if it succeeded or failed on its saving throw.

An affected creature is aware of the effect and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as the effect lasts.

If you wish to impose this effect on a creature without injuring it, you can attack the creature to simply touch it, dealing no damage on a hit.

Sould Strain

Also by 6th level, you have extensively studied how to fight your foes by targeting their soul. once per turn, when you hit with an attack you can use your bonus action to reduce the strength of immunity, or resistance down by 1 for one damage type until your next turn. ( immunity to resistance, or resitance to normal defense against.) you can do this a number of time equal to your wisdom modifire + your proficiancy bonuse.

Note: thise effect cannot stack for the same damage type if a Mystical Strain is already being applied to that damage type

at 11th level the effect last for 2 turns instead of1 and can be used as an others action instead of a bonus action on hit, and at 17th level if there is no immunity or resistance for the damge type it can cause vunrability to the damage type.

Soul impulse

Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1 ki point to take an additional reaction. You can use only one reaction per triggering effect.

Soul blade

you have honed your skills to the point when you strike a foe you can pierce their soul with a blade of force. Once per turn, you can spend 2 ki points to cause a hit to do an extra 3d6 force damage.

Soul Blade Barrage

you have honed your skills to the point when you strike a foe you can pierce their soul and those around them with a blade of force. Once per turn, you can spend 2 ki points to cause a hit to do an extra 3d6 force damage to an enemy and those you want around the enemy in a 6X6 area need to make a wisdom save DC 18. On Succes Save take half 3d6 force damage. On failed save take full Damage

note: this is to be taken at level 16 dnd beyond won't let be out of their grid area

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