Paladin
Base Class: Paladin

The Oath of Enlightenment originates in the Krynn Dynasty, a hierarchical and diverse nation located on the blasted Xhorasian wastes of Eastern Wynandir in the world of Exandria. The Krynn worship a being known only as The Luxon, a deity that they say heralded in life and light to their world before the existence of divinity. The power of the Luxon and its "beacons" allows the Krynn to preserve their souls and memories after death, implanting them in the bodies of newborns, thus creating a cycle of cumulative reincarnation called "consecution". They believe that by engaging in this rebirth, they will discover fundamental truths about life that the Luxon originally sought on their world. 

Paladins who commit themselves to the Oath of Enlightenment charge themselves with this sacred mission while endeavoring to bring the majesty and wrath of the Luxon's light to a dark and dangerous world. They do so, sometimes the name of country, culture, indignation, but in an unshakeable belief in the power of betterment for themselves, their lineages, and their communities.

TENETS OF ENLIGHTENMENT

Originally set forth by a Krynn Drow adventurer that held one of the few consecuted human souls, these tenets outlay a unique manner in which a paladin can commit themselves to the Luxon. While the arcane practitioners of the Luxon's power, a force they call Dunamis, seek to shape the fabric of time and space, these Paladins use the same force to intelligence, protection, and retribution through their light.

Embrace the Past, Chase the Future. You are the newest link in an unbroken chain of knowledge, wisdom, and purpose. Tap into it and illuminate the way forward.

Growth, Always. Seek out new and unique experiences to enrich your life, and in doing so, unlock truths and answers about life and the world around you.

Binding Light. We better ourselves so that we might better serve our communities, our allies, our people. March towards oneness with the light, and know that you don't march alone.

Become a Beacon. Light was born out of darkness. Wield your light to dispel the void around you, those both beheld and unseen. Guide the lost and challenge the damned.

Oath Spells

3rd-level Oath of Enlightenment feature

You gain oath spells at the paladin levels listed in the Oath of Enlightenment Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Enlightenment Spells
Paladin Level Spells

3rd

comprehend languages, heroism

5th

branding smite, see invisibility

9th

tongues, daylight

13th

divination, freedom of movement

17th

legend lore, modify memory

Channel Divinity

3rd-level Oath of Enlightenment feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

A Living Record. In your time of need, you can call upon the shared knowledge and experience of those who've come before you. As an action, you can select a number of creatures that you can see, including yourself, up to a number of 1 + your proficiency modifier and grant all of them advantage either Intelligence, Wisdom, or Charisma saving throws for the next minute. This enhancement ends if any of the selected creatures are incapacitated, but remains on other creatures even if you are. It can also be removed by spells and effects such as Dispel Magic.

The Light of Possibility. As a bonus action, you can conjure a blinding flash of holy light, temporarily blinding opponents. You and any allies within 60 ft. of you may immediately use a reaction to move up to their regular movement speed without incurring any attacks of opportunity. Doing so does not require your reaction. This does not affect creature's that don't need their vision to see, such as those with tremorsense or blindsight, but still affects creature's with magical vision, such as truesight.

Aura of Light

7th- and 18th-level Oath of Enlightenment feature

Starting at 7th level, your connection to divine light permeates the world around you. You gain immunity to being blinded. You emanate an aura that automatically dispels magical darkness within 5 ft. of you. Additionally, any allies within 5 ft. of you are immune to being blinded.

When you reach 18th level in this class, the range of the aura increases to 10 feet.

Consecuted Knowledge

15th-level Oath of Enlightenment feature

You have developed an unbreakable bond to the chain of civilized knowledge and the light of creation. You gain proficiency in all Intelligence, Wisdom, and Charisma based skills. Also, you can choose to give yourself expertise (double your proficiency modifier) in any skill or tool set of your choice for up to 1 hour. 

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Apex of Brilliance

20th-level Oath of Enlightenment feature

You temporarily become one with the light of the Luxon and the metaphysical energies of dunamis. For the next minute:

  • You automatically reveal all invisible creatures within 30 ft of you.
  • Using a bonus action, you can mark a creature you can see with divine light, granting advantage on the next attack made on it by yourself or an ally. 
  • Once per turn you can choose to end one of the following conditions affecting a creature you can see within 30 ft of you. (Charmed, Blinded, Frightened, Paralyzed, Poisoned, Stunned)

Once you use this feature, you can’t use it again until you finish a long rest. 

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