Base Class: Ranger
A skilled hunter specialized in high-risk high reward playstyle and dealing single target damage. Bounty hunter is a ruthless ranger who can track their target on any terrain.
Quick Strike
The hunter can attack 3 targets or one target 3 times in rapid succession as an action for half damage or attack one target for with a weapon for 1d6 extra damage as a bonus action.
Rope Dart
As a bonus action, you can throw a rope dart towards a hard surface, object or a creature within 20ft of you. If you do not target a creature, you can launch yourself in any direction providing it hits a hard surface. If the dart hits a creature, it can deal 1d4 damage and grapple that target towards you if they fail a strength saving throw, if they succeed you can launch yourself towards the creature closing the distance. In addition, you can also choose to launch yourself towards that creature without causing it to roll a saving throw.
Arch Nemesis
As a bonus action, you can mark an enemy as your arch nemesis. This creature now has advantage on attack rolls against you but Disadvantage towards everyone else. You also deal 2d8 extra damage to this creature.
Hunters Proficiency
You gain proficiency on two weapons from the following
Crossbow, Hand Crossbow, Longbow, Shortbow, Daggars/Knives, Scimitar, Rapier, Shortsword
Track the Prey
You gain the ability to detect a creature's track in a 30ft radius once every short rest. Once a track is detected you can identify the creature type and one weakness.
Bounty Book
A bounty hunter's book that can collect entries for previously encountered creatures. You can add a creature for this book once every long rest. The hunter gains advantage on saving throws against a creature from this book. The hunter also gains the knowledge of their strength and weaknesses about creatures in this book. Does not apply to legendary creatures or bosses.
Wanted Mark
The player can mark a single creature as wanted as a bonus action within 30ft radius. The hunter only needs to roll a 19 or higher to deal critical damage against the creature. The mark lasts for 2 rounds.
Heightened Senses
Once every short rest the bounty hunter can activate this ability as an action. In doing so the hunter gains advantage on Perception, Constitution, Strength and Dexterity saving throw against this creature however the hunter is vulnerable to Wisdom, Intelligence and Charisma saving throws against the creature. If a creature misses an attack against the player, then the player can make an attack against the creature as a reaction while under the effects of Heightened Sense. This ability cannot be used while iron mind is activated.
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