Artificer
Base Class: Artificer

Everyone has their craft. The carpenters build furniture and houses, the stone masons build roads and bridges, the alchemists create potions of life and death, and the artillerist's create weapons of destruction. Tattooists are not quite as grand their work is often not used for the good of everyone. You could say that they are selfish in a way or at least their craft is. However, some of these artists have found a way to take their talents with needle and ink to helpp others. Wether that be by creating a masterpiece on the persons skin or creating a magical piece that improves a persons weakness. There are some artificers however that have found ways to use their inky prowess to aid them and others in combat. They often are described by their allies as heros who came in turning the tide of battle by themselves. Their tattoos even appeared to leave their body assisting the warrior's strikes find their mark. The survivors of these inkbound battlemages have described the horror they felt as the sky went black as the blood of their allies and the ink of the enemy mixed together and coated their irises.

Tool Proficiency

3rd-level Inkbound Battlemage feature

You gain proficiency with calligrapher's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Inkbound Battlemage Spells

3rd-level Inkbound Battlemage feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Inkbound Battlemage Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Inkbound Battlemage Spells

Artificer Level Spell

3rd

bane, armor of agathys

5th

blur, branding smite

9th

spirit shroud, fear

13th

arcane eye, blight

17th

steel wind strike, antilife shell

3rd-level Artillerist feature

At 3rd level, You have unlocked 3 magic tattoos that grant you varying effects as listed below. These tattoos can be inscibed anywhere on your body you decide where and how they appear.

  • Sigil of Defense: You inscribe a tattoo of defense on your body, Your AC becomes 10 + your Dex Modifier + your Intelligence Modifier as long as you are not wearing any armor.
  • Sigil of Offense: You inscribe a tattoo of offense on your body, You are now able to use your Int Modifier for the attack and damage rolls of magic weapons.
  • Sigil of the Arcane: You inscribe a tattoo that grants you a boost to your arcane abilities, Your tattoos count as a spellcasting focus for your artificer spells.

Mystic Martialism

5th-level Inkbound Battlemage feature

At 5th level, your mastery of both martial and arcane abilities allows you to seamingly blend these talents in a terrifying emulsion of martial and arcane prowess.You have gained the following abilitites.

  • You are now able to attack twice instead of once when you take the attack action on your turn.
  • Moreover one of these attacks can be a cast of a cantrip or a leveled spell with a range of touch instead.

Dermic Enchantments

9th-level Inkbound Battlemage feature

Starting at 9th level, you have found new and creative ways to apply infusions to yourself, these infusions manifest in the form of tattoos. You gain access to this expanded list of infusions and your max number of infusions increases by 3 but the extra infusions must be applied from this list:

  • Mark of Elemental Affinity: When inscribed on a weapon, this tattoo allows you to change the damage type of your attacks made with that weapon to acid, cold, fire, lightning, poison, or thunder. The element can be changed on a short or long rest.

  • Mark of the Eager: When inscribed on your body, this tattoo grants you a +2 to initiative as well as +10 to your movement speed as you eagerly rush into battle.

  • Mark of Disguise: While this tattoo is inscribed on your body, you are able to cast the disguise self spell at will.

  • Mark of Mage Hand: When insribed on their hands, the wearer is granted the ability to cast Mage Hand at will with increased range and lifting capacity.( Range of 60 feet, lifting capacity of 20 lbs)

  • Marks of Sacrifice: You inscribe 2 living creatures with these marks and as a reaction to the other wielder getting hit by an attack, the wielder of the mark can take half the damage from that attack similar to the rings of shared suffering.

  • Mark of Wings: You inscribe a pair of wings onto the wearers back allowing you to be under the effects of slow fall at all times.

  • Mark of Handshake: You inscribe a symbol of 2 hands shaking somewhere on your body. You now have advantage in Charisma (persuasion) checks.

Mark of Arcane Ascendancy

15th-level Inkbound Battlemage feature

Starting at 15th level, Your talents have manifested themselves in the form of a Arcane Mark. This mark appears on your body but you choose where and how it looks. The Arcane Mark grants you the following abiliites:

  • Mark of the Elemental Aegis: You gain resistance to a damage type of your choice (acid, cold, fire, lightning, poison, or thunder). Additionally, you can cast the Absorb Elements spell a number of times equal to your Int Modifier per long rest without expending a spell slot.
  • Mark of Arcane Precision: You have advantage on spell attack rolls and melee weapon attack rolls when targeting creatures under the effects of your spells. And you score a critical hit on such creatures on a roll of a 19 or a 20.

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2024 3:16:56 AM
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