Base Class: Fighter
A Jedi, also known by the title of Lord Jedi in ancient times, was a devotee to the ways of the Jedi Order, an ancient order of protectors united by their ability to harness the power of the Force. Adhering to a doctrine that favored the light side of the Force, the Jedi aspired to attain a state of inner tranquility through calmness and meditation while avoiding emotions affiliated with the dark side of the Force, such as anger and hatred. Nevertheless, Jedi philosophy did not forbid a Jedi from acting in self-defense or in the defense of others. To that end, the weapon of a Jedi was the lightsaber, a sword with a blade composed of pure energy and different colors such as blue, green, purple, or yellow.
Before the time of the Galactic Empire, a Jedi was a guardian of peace and justice in the Galactic Republic. The Jedi's commitment to peace and democracy brought them into conflict with an order of dark side wielders known as the Sith, who sought power and dominion over the galaxy. Emerging victorious from their wars with the ancient Sith, the Jedi carried on in their duty as peacekeepers for over a millennium until the advent of the Clone Wars twenty-two years before the Battle of Yavin. Faced with a pan-galactic civil war between the Republic and Confederacy of Independent Systems, the Jedi adopted the mantle of generals and soldiers in the Grand Army of the Republic. After three years of conflict, the Jedi discovered that the Sith had deceived them and engineered the war to restore them back to power. However, the Jedi were betrayed by one of their own—the Chosen One Anakin Skywalker, who had been seduced to the dark side and anointed Darth Vader by the Sith Lord Darth Sidious. Using the Jedi's own clone troopers to initiate a systematic purge of the Jedi Order, the Lords of the Sith all but eradicated the Jedi in one fell swoop, reducing the order from thousands of Jedi Knights to a handful of survivors who dispersed into exile across the galaxy.
Force sensitivity
You begin to feel the force flowing through you. You learn two force powers and learn two more at 7th, 10th, 15th and 18th level. You have a pool of force points equal to your fighter level x 1.5. Some force powers are light side, some are dark side and some are universal. Universal powers cost 2 force points. If your alignment is good, light side powers cost 1 force point and dark side powers cost 3 and vice versa if you are evil. If you are neutral, all force powers cost 2 force points. You regain any spent force points at the end of a long rest. All force powers take one action to activate unless otherwise specified.
Affect mind - Universal Power
You permanetely have expertise in the deception and persuasion skills.
Burst of speed - Universal Power
For 5 rounds, your movement speed becomes 45ft.
Choke - Dark side power
The target must make a constitution saving throw with a DC of 10 + half your fighter level. On a failed save, they must take 1d6 force damage + your fighter level + your proficiency bonus. On a successful save, they must only take 1d6 force damage.
Cure - Light side
You and up to 3 other creatures within 20ft of you recover 1d6 plus your wisdom modifier hit points.
Drain life - Dark Side Power
You use an action to force one creature you can touch to make a constitution saving throw with a DC of 10 + half your fighter level, taking 2d6 + half your fighter level necrotic damage on a failed save, or 1d6 necrotic damage on a successful one. You regain hit points equal to the damage taken.
Energy Resistance - Universal Power
You have resistance to all elemental damage for 10 rounds.
Fear - Dark Side Power
One creature must make a wisdom saving throw with a DC of 10 + half your fighter level or become frightened of you for 10 rounds. They may repeat the saving throw at the end of each of their turns.
Force aura - Light side
For 3 rounds, you can add your wisdom modifier to your AC. You cannot use this power if you are wearing heavy armour.
Force Push - Universal Power
One creature within 10ft of you must make a constitution saving throw with a DC of 10 + half your fighter level. On a failed save, they are pushed back 10ft, are knocked prone, and take 1d4 force damage.
Force resistance - Universal Power
As a reaction to a spell being cast on you, you can use this power to force the caster to make a check with their spellcasting modifier and a DC of 10 + half your fighter level to see if the spell takes effect on you.
Force Suppresion - Universal Power
You can use an action to remove as many spells as you want that are active on your target. You must make a wisdom check with a DC of the caster's spell save DC plus 1.5 x the amount of spells you want to remove.
Force valor - Light side
For 3 rounds, you can add your wisdom modifier to any saving throws you and up to 3 creatures within 20ft of you make. You cannot activate this power if you are wearing heavy armour. This is a light side power.
Lightning - Dark Side Power
Thin rays of electricity shoot from your hand and strike one creature within 15ft of you. They must make a dexterity saving throw with a DC of 10 + half your fighter level, taking 2d4 + your wisdom modifier lightning damage on a failed save, or half as much on a successful one.
Slow - Dark Side Power
One creature within 15ft of you must make a constitution saving throw with a DC of 10 + half your fighter level. On a failed save, their movement speed is halved and they have disadvantage on dexterity saving throws. This lasts for 3 rounds.
Stun - Light side
One creature within 10ft of you must make a constitution saving throw with a DC of 10 + half your fighter level or be stunned for 2 rounds
Throw Lightsaber - Universal Power
As an action, you can make a ranged attack while wielding a lightsaber. Your attack has a range of 45/60 and the lightsaber flies back to you. You can use your wisdom modifier for the attack roll and the damage.
Lightsaber
You gain proficiency with lightsabers and the ability to make your own. Creating a lightsaber requires at least 250g of raw metal (any type), 5g of copper, and one gem in tune with your alignment.
| Gem | Alignment | Colour |
| Ruby | Evil | Red |
| Diamond | Neutral | White |
| Topaz | Neutral | Yellow |
| Saphire | Good | Blue |
| Emerald | Good | Green |
| Amethyst | Any | Purple |
Force power improvement
You can choose two more force powers.
Force power improvement
You can choose two more force powers.
Force power improvement
You can choose two more force powers.
Force power improvement
You can choose two more force powers.
Force reflexes
You are proficient in dexterity saving throws.
Force mastery
By 18th level, you are one with the force and your body reflects this. You are immune to psychic damage as a result of your incredibly sharp mind and are also immune to disease because of your superior conditioning. You also now have an extra 5 force points.
Previous Versions
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4/20/2024 9:47:39 AM
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