Wizard
Base Class: Wizard

You focus your study on the slow refinement of ritual magic. Compared to most wizards, you are slower to adapt to sudden changes in the plan, but given enough time are a force to be reckoned with. As long as you are undisturbed you can cast any spell you know, and just by watching another ritual add it to your arsenal.

Ritual Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an ritual spell into your spellbook is halved. Seeing a ritual from beginning to end, you can choose to replace a prepared spell so long as you can cast spells of the same level, this bypasses class restrictions and can be added to your spellbook. Spells not native to your class cannot be copied by other wizards, even others of the Ritual School. All spells can be cast as if they were rituals, but still cost the full amount to copy into your spellbook.

Overspecialized

For spell levels 2nd level and above, you can cast one fewer spells per day.

Ritual Attunement

Starting at 6th level, for every free attunement slot you have, you can cast a ritual but instead of casting the spell store it for later use. Using the spell costs an action.

Delayed Ritual

Beginning at 10th level, you may cast a ritual and delay the effect until someone says the keyword inside a 5ft radius of the ritual site. For spells that target, as long as they understand what a valid target is, the person can cast it. This uses a persons bonus action to cast. You may only have one ritual delayed at a time. If you do this with more rituals, the first cast is disabled.

Dual Delayed Ritual

Starting at 14th level, you may now have two spells active as delayed rituals. Their centers must be at least 10ft apart.

Comments

Posts Quoted:
Reply
Clear All Quotes