Base Class: Sorcerer
In many worlds and many cultures, the moon is considered to be of great magical significance. There are some individuals who gain magic from the moon, whether it be because they were born during some astronomical phenomenon, such as an eclipse, or they were blessed by a being with a connection to the moon. Whatever the case may be, these individuals harness the moon’s magic to protect themselves and afflict their enemies with madness.
Moonlit Aura
Starting at 1st level, you can emit pale light from your body. You can use your action to shed dim light to a radius of 10 feet, which lasts until you die or fall unconscious, or you use a bonus action to end it. This light is blocked by total cover that is opaque and magical darkness. The radius increases to 30 feet when you reach 18th level in this class.
As an action while the aura is active, or as part of the action to activate it, you can force each creature of your choice in the aura to make a Wisdom saving throw against your sorcerer spell save DC. Creatures that fail their save are charmed or frightened by you (your choice) until the end of your next turn. Once you use this ability, you cannot do so again until you finish a short or long rest.
When you reach 3rd level in this class, you can channel the power of the moon to harm your enemies. You learn the Moonbeam spell. It is a sorcerer spell for you and does not count against your spells known. Creatures in the area of light created by the spell are considered to be in your Moonlit Aura regarding this subclass’s features.
Evoke Lunacy
Starting at 6th level, you can muddle the minds of your enemies. When a creature in your Moonlit Aura makes an Intelligence, Wisdom, or Charisma saving throw or a Constitution saving throw to maintain concentration, you can use your reaction to force that creature to make the saving throw with disadvantage.
After using this reaction, you cannot do so again until you finish a long rest or spend 3 sorcery points to use it again.
Phase
At 14th level, you can use a bonus action to become partially incorporeal, granting you resistance to bludgeoning, piercing, and slashing damage, and your movement does not provoke opportunity attacks until the start of the next turn. You can take this bonus action a number of times equal to your Charisma modifier, and regain expended uses when you finish a long rest.
Lunar Body
When you reach 18th level, you gain a magical flying speed of 30 feet. If it is night (provided you are on a plane of existence with a day and night cycle), and if you are not underground or indoors, this speed increases to 60 feet.
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