Warlock
Base Class: Warlock

Those who forge a pact with The Forge Father are drawn to the blazing heat of a smith's crucible and the clanging of metal being shaped upon an anvil, where the dance of fire and the tempering of steel are not just crafts, but devotions so deep that they imbue their very soul into their weapons and armor.

Through their pact, they gain not only the ability to shape metal with spell and hammer, but also the mastery of flames that can both forge and destroy. They are the blacksmiths of battle and artisans of war, crafting weapons and armor imbued with magical fire that sears the soul as it cleaves through enemies.

As a warlock of the Pact of the Forge Father, your destiny is intertwined with the heat of the forge and the power of flame. Will you forge weapons that become legends, armor that shields against the deadliest of blows, or wield fire itself as a weapon, burning away all who stand in your way? The choice is yours, but know this: in the fiery heart of your pact, the power to shape worlds awaits.

Forge Mark

When you deal damage to an enemy with a spell or attack that deals fire damage, they become branded with a Forge Mark for 1 minute.

While affected by a Forge Mark, enemies take extra fire damage equal to your proficiency bonus from all spells and attacks that deal fire damage.

hen you deal damage to an enemy who is affected by a Forge Mark with a Melee attack, you can use your reaction to consume all active forge marks, dealing fire damage equal to your proficiency bonus to all enemies affected by your Forge Mark. You gain temporary HP equal to the total amount of damage done this way. You can do this an amount of times equal to your proficiency bonus per long rest.\n\nIn addition, your Elrich blast can target an additional enemy, deals fire damage instead of force damage, and it's range is reduced to 15 feet

Tempered Soul

Ceremonious care and maintenance of arms and armor is a core tenant of those who make a pact with The Forge Father. While taking a long rest, you may imbue a weapon or armor with a fragment of your soul. If you do, that weapon or armor becomes magical if it isn't already, and provides benefits depending on the type of equipment imbued.

Light Armor: Advantage on dexterity saving throw

Medium or Heavy armor: When you are hit with a Melee attack, the attacker takes fire damage equal to your proficiency bonus.

Piercing Weapon: any attack roll you make with this weapon is a critical hit on a roll of 19 or 20 on the D20

Slashing Weapon: Once per turn when you hit a creature with an attack with this weapon, you can reduce the speed of the target by 10 feet until the start of your next turn

Bludgeoning: Once per turn, when you hit an enemy with this weapon, their AC is reduced by 1. This can stack to an amount equal to half of your proficiency bonus, rounded down.

When you imbue an item with Tempered Soul, your maximum HP is reduced by an amount equal to twice your proficiency bonus, and if you unequip or are separated with the item you imbued, you have disadvantage on attack rolls and saving throws, and enemies have advantage on attacks against you, as well as saving throws against your spells and abilities.

Warmth of the Furnace

When you consume one or more forge marks, you give allies within 30 feet temporary HP equal to your proficiency bonus. This can affect a number of allies equal to your proficiency bonus

In addition, anyone who has temporary HP from this feature gain the effects of Fire Shield (warm shield only)

Crucible of Flame

Your Elrich blast can now target one additional target for each active Forge Mark, up to a maximum total number of targets equal to your proficiency bonus, and you can have up to two forge marks active on each enemy.

When you consume one or more Forge Marks, enemies within a 10 feet of you must make a Dexterity saving throw. A target takes 5d6 fire damage on a failed save, or half as much damage on a successful one.

Fire is the Cure

Allies that you target, or are within within the radius of your spells and warlock class features that deal fire damage are healed for half of the damage rolled, rounded up.

 

Allies who currently have temporary HP from your Warmth of the Furnace feature gain resistance to fire damage and have advantage on Constitution saving throws.

You no longer have your maximum HP reduced by your Tempered Soul feature, and can imbue one additional item when using this feature.

While you have temporary HP from consuming Forge Marks, you can cast Elrich blast as a bonus action. You may do this an amount of times equal to your proficiency bonus.

Previous Versions

Name Date Modified Views Adds Version Actions
4/21/2024 2:35:08 AM
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